Fey Powers
Fey Powers
while abilities of the many fey races vary wildly some are common. These are guides to things Fey can do, though by no means the limit of them.
Basic Fey Powers
Pass without trace. Minor Illusion Identify plant. sense weather recall terrain Faerie Fire Immunity to Sleep magic. Resistance to charm magic Find Water Cantrips Swim as fast as running on land. blend with plants(Camouflage) Fea are not masters of natures but natural extensions of it. shapeshift to alt form Climb with ease Leap and land
Advanced Fey Powers
Rest with nature (recover endurance twice as fast) Call animal breath water
Master Fey Powers
create Magic Circle: Creates a magic Circle, sometimes of mushrooms, that protect the caster from certain types of creatures. Someone inside can not be charmed or possessed. Rings last an hour to indefinitely, based on the caster's psyche.
Speak to Animals
speak with Plants
Spider Climb
fly Cause Plant Growth (based on Psyche) Commune with nature. control weather (based on psyche) insect plague Call animal
Animal bond
Optional or Special Fey Powers
- Shapeshift-Costs 25 pips for full shapechange