Illusionist Spells
First Level
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Alter Scent 3 Dispel 3 Individual
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Alter Taste 3 Dispel 3 Individual
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Alter Touch 3 Dispel 3 Individual
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Blending In Place 3 1 Turn/L 0 Self
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Create Noise 2 + 1/turn Maintained 6 Individual
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Create Smell 2 + 1/turn Maintained 6 Individual
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Create Taste 2 + 1/turn Maintained 6 Individual
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Darkness 3 + 1/turn Maintained 0 3” Circle
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Detect Illusion 1 1 Magic phase 1 per L, max. 24 Individual
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Disguise Object 3 Dispel, broken 3 1 Object
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Disguise Self 3
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Dispel, broken 0 Self
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Foxfire 2 6 Turns 1 1/36” ball
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Hide Object 2 1 Phase/L 1 1” Cube
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Hypnotism 3 Dispel, broken 9 (24) Individual
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Illusion 4 + 1/turn Maintained 24 L/2” Ball
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Individual Silence 2 Dispel, broken 3
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Individual Itch 2 1-4 Phases 12
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Individual Light 2 + 1/turn Maintained 0 3” Circle
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Magic Aura 2 Dispel 3 Individual
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Minor Change 2 Dispel 3 Individual
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Mirror 2 1 Turn 6 1/6” Square
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Numbness 2 1-6 Turns 12 Individual
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Read Illusionist Magic 1 1 Reading ½ Individual
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Read Languages 1 1 Reading 1 Individual
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Silence, 1” Radius 2 6 Turns 12 1” Circle
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Sleight of Hand 3 1 Turn 0 Self
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Ventriloquism 2 1 Turn 0 (6) Self
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Wall of Fog 3 3 Turns 12 ½ × 6 × 2 Wall
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Area Itching 5 1-4 Turns 12 3 × 3 × 1
Area Area Numbness 4 1-6 Turns 12 3 × 3 × 1
Area Blinding Light 2 + 1/turn Maintained (1-6 T) 0 (1) 24” Radius
Blindness 3 1-6 Turns 12 Individual
Change Self 5 Dispel 0
Conceal Tracks 5 Dispel 0 6 or 12 Circle *
Continual Light 4 Dispel 12 12” Circle
Create Flavor 3 3 Turns 6 Individual
Create Scent 3 3 Turns 6 Individual
Create Sound 3 1 Turn 6 Individual
Detect Magic 2 1 Magic phase 1 Individual
Disguise Others 4 Dispel, broken 3 Individual
Displacement 2 + 1/turn Maintained 1 Self
Distant Weather 3 + 1/turn Maintained 24 Any area within 24”
Flash 3 1 Phase (1 Turn) * 6 (24) Point
Fog 3 3 Turns 0 3” Circle Hallucination 3 1 Turn 12
Individual Hypnotic Pattern 4 * 12 max 6 × 6 × 2 Area
Invisibility 3 Dispel, broken 24 Individual
Lightwall 3 + 1/turn Maintained 6 ½ × 6 × 2 Wall
Misdetection 3 3 Turns 0 Self
Phantasm 3 Until touched 24 Sight
Pyrotechnics 3 1 Turn 24 Sight
Shadow Missile 3 + 1/missile 1 Dex count/missile 15 Individual
Shapechange 4 Dispel 12 Individual
Silence, 3” Radius 3 6 Turns 12 3” Circle
Smoke Cloud 4 3 Turns 0 3” Circle Stench 2 + 1/turn Maintained * *
True Sight 3 3 Turns 0 (24) Self White Noise 2 + 1/turn Maintained * *
Third Level Illusionist Spells
Activate Wand 2 1 Dex count 0 Individual
Change Landscape 5 Dispel 0 (12) 12” Radius
Change Object 5 Dispel 3 Individual
Change Others 6 Dispel 3 Individual Color
Spray 5 1 Dex count * 0 12 × 6 Cone
Concealment 5 3 Turns 0 Self Continual
Darkness 5 Dispel 0 (12) 12” Radius
Deafness 3 1-6 Turns 12 Individual
Dispel Illusion 4 1 Dex count 6 1 Illusion
Fear 6 1 Dex count * 0 6 × 3 Cone
Hallucinatory Terrain 7 Dispel, broken 24 Sight
Hide Spellcasting 4 3 Turns 0 Self
Hypnotic Pattern + 10% 5 * 12 max 6 × 6 × 2 Area
Hypnotic Picture 6 + 2/turn Maintained 3 (24) 6 × 6 × 2 Area
Illusionary Script 3 * 3 6 sq. in.
Invisibility, 3” Radius 4 Dispel, broken 0 3” Radius
Magic Mouth 3 Till activated 3 Individual
Micro-Itching 3 1-4 phases 12 Individual
Micro-Phantasm 4 1 Dex count 24 Individual
Micro-Shadow Missile 3 + 3/missile 1 Magic phase 15 Individual
Mirror Image 5 + 1/turn Maintained 6 1-4 Images
Moveable Darkness 4 + 1/turn Maintained 0 (1) 1” Radius
Pastorale 6 Dispel 0 12” Radius Phantasm + 10% 4 1 Dex count 24
Sight Shadow Missile + 10% 4 + 2/missile 1 Dex count 15 Individual Size Change 5 Dispel 12 Individual
Sleep 5 Dispel, broken 24 6 × 6 × 2 Area
Suggestion 5 Dispel, broken 9 (24) Individual
Wizard Light 3 + 1/turn Maintained 0 (24) 24” Radius
Fourth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Area Blinding Light 6 + 2/turn Maintained 12 3” Radius Area Darkness 5 6 + L Turns 24 6” Radius Area Stench 6 + 2/turn Maintained 12 3” Radius Confusion 5 + 1/turn Maintained 12 max 6 × 6 × 2 Area Controlled Illusion 5 + 2/phase Maintained 24 6” Radius Delusion 6 + 1/turn Maintained 12 Individual Illusionary Bands 6 Dispel 12 1” Cube Immobilization 5 + 1/turn Maintained 12 Individual Mass Invisibility 10 + radius Dispel, broken 0 Variable radius Massmorph 7 Dispel 0 (24) 24” Radius Micro-Phantasm + 10% 5 1 Dex count 24 Individual Micro-Shadow Missile + 10% 4 + 4/missile 1 Magic phase 15 Individual Mind Blank Self 6 6 + L 0 Self One-Way Darkness 6 + 2/turn Maintained 6 ½ × 6 × 2 Wall Percentile Illusion Negation 6 1 Magic phase 24 Individual Phantom 6 + 1/turn Maintained 6 1 Phantom Picture Window 6 Dispel 6 2 × 2 window Read Magic 2 1 Reading ½ Individual Scene 6 Dispel 24 12 × 12 × 2 Area Shadow Wall 4 + 2/turn Maintained 6 ½ × 6 × 2 Wall Spellbind 7 Dispel 12 6 × 6 × 2 Area * Sustained Phantasm 6 + 3/phase Maintained 24 Sight Vertigo 5 2-12 Turns 24 Individual
Fifth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Befuddlement 9 + 3/turn Maintained 0 (3) 3” Radius Broadfield Hallucination 12 Dispel 24 max 24” Radius Chaos 8 + 2/turn Maintained 24 1” Cube / L Combine Illusions 6 Up to 3 turns * * Detection Jamming 5/type 6 Turns 0 Self Dreamland 8 3 Turns 24 3” Cube Extend Illusion 4 + 1/level x 2 * * Feeblemind 8 Dispel 24 Individual Hypnotic Image 10 * 12 6 × 6 × 2 Area Illusionary Prison 8 + 2/turn Maintained 18 2” Radius Light of Truth 7 1 Magic phase 0 (6) 6” Radius Mass Suggestion 10 Dispel 12 6 × 6 × 2 Area Maze 12 6 Turns 12 6 × 6 × 2 Area Phantasm + 20% 8 1 Dex count 24 Sight Programmed Illusion 7 + 3/turn Maintained 24 3” Cube, moveable Projected Image 7 + 1/turn Maintained 24 1 Image Shadow Missile + 20% 5 + 3/missile 1 Magic phase 15 Individual Super-Invisibility 9 Dispel, broken 12 Individual Sustained Phantasm + 10% 7 + 3/phase Maintained 24 Sight Ultra-Invisibility 9 Dispel, broken 12 Individual Illusionist Spells Revised 6/22/2000 6:13:00 PM 5-4 Illusionist Spells and Descriptions
Sixth Level Illusionist Spells Spell Name Spell Points Duration Range Size and Shape Amnesia 10 Dispel 3 Individual Anti-Illusion Shell 8 12 0 Self Five Sense Illusion 12 + 2/turn Maintained 24 Sight Five-Sense Weather 9 + 3/turn Maintained 24 Sight Indetectability 10 3 0 Self Micro-Feeblemind 11 Dispel 24 Individual Micro-Phantasm + 20% 10 1 Dex count 24 Individual Micro-Shadow Missile + 20% 6 + 5/missile 1 Magic phase 15 Individual Mirrorwall 9 + 2/turn Maintained 12 0 × 6 × 2 Wall Prismatic Illusion Spray 12 1 Dex count 12 Sight Prismatic Illusion Wall 15 + 5/turn Maintained 12 0 × 6 × 2 Wall Reflect Detect By Implements 10 1 Day 3 Individual Reflect Illusion 12 3 Turns 0 Self Simulacrum 10 + 4/turn Maintained 24 1 Image Terror 15 * 0 12 × 12 Cone *