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Sailing_the_Silver_Seas

Rank

  • Human Cleric 6
  • XP: 40000/50000
  • Alignment: Neutral
  • Full PC
  • List any titles or holdings

Attributes

  • STR 16 (+2 on melee)
  • INT 7 () +1
  • WIS 17 (+2 on magic saves)
  • DEX 7 (-1 AC, missiles, initiative)
  • CON 10 (+0)
  • CHA 9 (4 retainers, 7 loyalty)

Skills

  • Languages
    • Common (basic level of literacy)
  • General Skills
    • (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
    • Proficient in Athletics
      • Skilled in Swimming
      • Skilled in Climbing
    • Proficient in Sailing
    • Proficient in Carpentry
    • Proficient in Crabbing
  • Class Abilities
    • Can wear any armor or shields
    • Can wield <>, <>, and <>
    • Can request miracles
    • Cleave: Can chain killing blows up to three times with one action
    • Can create clerical potions
    • Can turn undead
  • Knacks
    • Heresy, Skillful

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 9
    • Blast & Breath 14
    • Staves & Wands 10
    • Spells 12

Spells

  • First Level: 2 Spells Per Day
    • Cure Light Wounds
    • Detect Evil
    • Detect Magic
    • Light
    • Protection from Evil
    • Purify Food and Drink
    • Remove Fear
    • Resist Cold
  • Second Level: 2 Spells Per Day
    • Bless
    • Find Traps
    • Know Alignment
    • Hold Person
    • Resist Fire
    • Silence 15' Radius
    • Snake Charm
    • Speak with Animal
    • Sleep
  • Third Level: 1 Spell Per Day
    • Animal Growth
    • Animate Dead
    • Continual Light
    • Cure Disease
    • Dispel Magic
    • Locate Object
    • Remove Curse
    • Striking
    • Obscuring Mist
  • Fourth Level: 1 Spell Per Day
    • Create Food and Water
    • Cure Serious Wounds
    • Detect Lie
    • Lower Water
    • Neutralize Poison
    • Protection from Evil 10' Radius
    • Speak with Plants
    • Sticks to Snakes
    • Water Breathing

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually