CharacterD&D 5E: Freeport 10
Gettis Oataheir
- Class: Bard | Background: Criminal | Level: 1 | Alignment: Chaotic Good
Description
- Ht: 5'10" | Wt: 155 lbs | Hair: Graying Black | Eyes: Green
Attributes
- STR 10 / +0 Save (+0) || DEX 14 / +2 Save (+4) || CON 12 / +1 Save (+1)
- INT 10 / +0 Save (+0) || WIS 13 / +1 Save (+1) || CHA 16/ +3 Save (+5)
Skills
Proficiencies: [Proficiency Bonus +2]
- Deception [+5]
- Insight [+3]
- Perception [+3]
- Persuasion [+5]
- Stealth [+4]
- Survival [+3]
Untrained
- Acrobatics [+2]
- Animal Handling [+1]
- Arcana [+0]
- Athletics [+0]
- History [+0]
- Intimidation [+3]
- Investigation [+0]
- Medicine [+1]
- Nature [+0]
- Performance [+3]
- Religion [+0]
- Sleight of Hand [+2]
Languages
- Common
- Elvish
Tools
- Bagpipes
- Drum
- Flute
- Playing Cards
- Thieves' Tools
Combat
AC 17 | HP 9 | Hit Dice: 1d8 | Initiative Modifier +2
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Cutlass | +4 | 1d8+2 | n/a | Short Bow | +4 | 1d6+2 | 80'/320' |
Feats
MODERATELY ARMORED You have trained to master the use of medium armor and shields, gaining the following benefits:
- Increase Strength or Dexterity score by 1 to a maximum of 20. (Strength)
- Gain proficiency with medium armor and shields.
WAR CASTER You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
- You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
- You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Racial Features [Variant Human]
Size: Medium
Ability Score Increase: Increase 2 attributes by +1 each (STR, CHA)
Speed: Walking: 30'
Languages: You can speak, read, and write Common and 1 language of your choice (Elven)
Skills: You gain proficiency with one skill of your choice (Survival)
Feat: You gain one Feat of your choice (Moderately Armored)
Bonus Feat: You gain one Feat of your choice (War Wizard)
Class Features [Bard]
Armor Proficiences: Light armor
Weapon Proficiences: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
Saving Throws: Dexterity, Charisma
Skills: Perception, Insight, Persuasion
Bardic Inspiration: 3 times per day, D6 Inspiration die.
Background Features [Criminal]
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: Thieve's Tools
Feature: Criminal Contact. You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Personality
Personality Traits: I would rather make a new friend than a new enemy. I don’t pay attention to the risks in a situation, so never tell me the odds.
Ideal: Freedom. Chains are meant to be broken, as are those who would forge them.
Bond: I have a family, but I have no idea where they are. One day, I would do anything to see them again.
Flaw: My overconfidence will probably lead to my destruction.
Equipment
Wealth
- 0 gems
- 0 pp
- 0 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Cutlass (refluffed Rapier)
- Short Bow
Armor
- Chain Shirt
- Shield
Gear
- Backpack
- Ball Bearings (1 bag of 1,000)
- Caltrops (1 bag of 20)
- Crowbar
- Grappling Hook
- Hammer
- 10 Pitons
- Quiver, 20 Arrows
- Rations, 10 days
- Rope, Hempen, 50'
- Tinderbox
- Waterskins, 2
Trinket
- A ceramic mask worn by his sister at her presentation ball.
Magic Items
- -
- -
- -
- -
Backstory
His family were rich merchants and newly minted nobles in [insert relevant kingdom here]. His older brother, Hollis, started a rebellion against the King on the night Gettis' younger sister, Imhed, was being presented at court.
The presentation ball became known as "The Bloodletter's Ball". Hollis and his fellow rebels came within a hair'd breadth of killing the King. In the days after the ball, Hollis' and Gettis' parents threw in with Hollis' rebellion.
When the king's forces rallied and routed the initial rebellion, the Oataheir family fled. Gettis was captured, and despite taking no personal actions against the King, was put in prison as a traitor.
Getti's parents and sister fled, and have since disappeared into hiding from the King's agents, who hunt them to this day. Hollis has continued to fight a guerrilla rebellion against the King. In so doing, Hollis has gained the moniker "Hollis the Red" for his penchant for painting his shield red with the blood of fallen enemies.
Gettis has severed a ten year stint, and was freed about a year ago. While in prison he received martial/magical training from one of the other prisoners, and built up contacts in the criminal community. Over the past year, he's been doing light cons an d some mercenary work for criminals, while searching for his sister and parents.
He's come to Freeport because he's got a lead on getting in touch with his family.