FantasyCraft:Otters Ransom:Mushka
Mushka
Male Drake-blooded Human Charismatic Corsair and Captain lvl 1
Medium Folk
Physical Description
Backstory and personality
- From Region 3 Tujaalbahr, 28 y.o.
- Born 4th of Air 5313 an hour after midnight. Sign is Ascending ceri the mountain: Those born under the ascending ceri shall be strong of body and calm of mind, the bounty of earth's depths shall be theirs.
- Major moon signs include Buried Sandy ecnis The campfire: You shall find your self hindered and blinded by time, Expect your inheritance to be lost.
- I figured he was a thug more than an out and out pirate, so working more out of a port than aboard ship. That business went under (maybe due to a rival operation) so he left for another life. Perhaps he hooked up with Michael.
Character Sheet
Quick reference
Senses Notice +4, Search +0
Stealth Blend +3, Sneak +1
AD: 3d4, starting 3
Initiative +2 (+1 Dex + 1 class)
Defense
Defense 12 (+1 Dex + 0 class + 1 Specialty)
DR 3 (3 Thick hide)
Vitality 10 (9 class x 1 + 1 Con x 1); Wounds 13
Fort +2 (+1 Con + 1 class)
Ref +1 (+1 Dex + 0 class)
Will +4 (+2 Wis + 2 class)
Defensive Abilities
- Thick hide: Partial Dr 3
- Fire resistant 3
- Heat resistant 3
- Thick hide: Partial Dr 3
Offense
Speed 30 ft.
BAB +0
Melee +2 (+0 BAB + 2 Str)
- [name] [stats]
- [name] [stats]
Ranged +1 (+0 BAB + 1 Dex)
- [name] [stats]
- [name] [stats]
Special Attacks
- [name] [stats]
- [name] [stats]
Statistics
Str 14 (+2)
Dex 12 (+1)
Con 13 (+1)
Int 10 (+0)
Wis 14 (+2)
Cha 16 (+3)
Proficiencies: 4
- Proficiency 1
- Proficiency 1
Skills: (6 class + 0 Int) x [1 + 3] = 24;
- Acrobatics +1 (+1 dex +ranks +other)
- Athletics* +7 (+2 str +4ranks +other)
- Blend +3 (+3 cha +ranks +other)
- Bluff +3 (+3 cha +ranks +other)
- Crafting +0 (+0 int +ranks +other)
- Disguise +3 (+3 cha +ranks +other)
- Haggle +2 (+2 wis +ranks +other)
- Impress* +4 (+3 cha +1ranks +other)
- Intimidate* +8 (+2 wis +4ranks +2 insight)
- Investigate +2 (+2 wis +ranks +other)
- Medicine* +1 (+0 int +1ranks +other)
- Notice* +4 (+2 wis +2ranks +other)
- Prestidigitation +1 (+1 dex +ranks +other)
- Resolve* +3 (+1 con +2ranks +other)
- Ride (Water vehicle, Mount, Land vehicle)* +5 (+1 dex +4ranks +other)
- Search +0 (+0 int +ranks +other)
- Sense Motive* +2 (+1 wis +1ranks +other)
- Sneak +1 (+1 dex +ranks +other)
- Survival* +3 (+2 wis +1ranks +other)
- Tactics* +6 (+0 int +4ranks +2 insight)
- Acrobatics +1 (+1 dex +ranks +other)
Interests: Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Career: Factor, Resources: Magical, Free 4
Carrying Capacity: 0/90lb; 91-270; 540 lift/drag; 810 clear
Abilities
Species Human Charismatic (Drake-blooded)
- Charming:once per session in crease of 1 non hostile NPC by 5
- Double boost (Charisma): May spent and roll 2 action dice to boost skills of listed stat
- Encouragement: once per scene for one scene give +1 morale bonus to saves to teammate
- Draconic heritage:
- Menacing Threat: May threaten 3 targets with one roll
- Thick hide 3: have base Dr 3 that doesn't stack with armour.
Speciality (Corsair)
- Bonus feat: Basic skill mastery (officer)
- Agile Defence: basic defence raised by 1
- Flashy: Panache increases by 2
- Terrifying look:will saves of inflicted stress damage to enemies increases by 4
- Water vehicle focus: what it says in the name.
Class (Captain)
- Core:Cadre: once per scene grant teammates one of your basic combat feats
- Level 1:Right hand Man: gain the personal lieutenant feat and basic combat feats count as style feats.
Feats
- Species: Draconic Heritage
- Specialty: Basic skill mastery (officer) intimidate & Tactics
- Level 1: Combat Instincts
Tricks
- Trick 1
Money and Gear
Lifestyle: 4 (1 class + 3 Cha)
- Panache 0 (0s/month, +0 Appearance), Prudence 0 (0% savings)
Appearance +3 (+0 Panache + 3 Cha)
Stake 100 Hand 0
Gear:
- Item 1
- Item 2
- Item 3
- Item 4
Legend +0 (0 class)
Reputation: 10
Renown: 0
Trinkets:
- [name]: [effect] :cost
Prizes:
- [name]: [effect] :cost
Miracles
Save DC 13 (10 + 3 Cha + 0 Spellcasting feats)
Casting Level 0
Paths
Fire:
- Step 1: gain fire and heat resistant equal to steps x3
Spells
- [name]: [effect]
- [name]: [effect]
Companion
Personal Lieutenant 60 XP
Notes
- 100s:
- Crude hide shield 7.5s
- Crude axe 15s
- Crude reflex bow 22.5s
- 30 standard arrows 10s
=55s, leaves 45s
- bedroll 5s a travel bed
- canteen 5s a water holder
- pouch 2s a wallet
=12s, leaves 33s