Introduction and Background
You are a reject. Though the USSR is theoretically a modern, tolerant state you are unacceptable because of your views, sexuality, race, appearence or taste in music. Or perhaps you just pissed off someone powerful.
So you are now a conscript in coldest, most isolated, most dilapidated, ancient shithole of a base in the whole expanse of mighty Russia. Base 58
Threads
IC Thread
OOC Thread
Map
- map.png
Setting Rules
The game runs using Savage Worlds Adventure Edition rules. Characters start as Novice and are conscripts in the army of the USSR and have a dissident or deviant past.
Specifically
- Gritty Damage
- More skill Points
- Simplified encumbrance (Zadmar)
Active Characters
Spuds
Jimmy "Spuds" McConnell
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Traits
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Hindrances: Driven (Minor; being the best team player he can be), Impulsiveness (Major), Loyal (Minor)
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Pace: 6; Size: +1; Parry: 5; Toughness: 8(1)
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Attributes: Agility d6; Smarts d6; Spirit d6; Strength d8; Vigor d8
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Skills: Athletics* d6; Common Knowledge* d6; Electronics d6; Fighting d6; Healing d4; Intimidate d4; Notice* d6; Persuasion* d4; Pilot d4; Repair d6; Science d6, Stealth* d4
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Edges: (Background) Brawny (Toughness +1, Size +1, +1 step to encumbrance 80lbs)
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Gear: Standard Spacesuit ($100, Wt. 1lb; $100), Air Tank (d8, +0.5lbs; +$50), Gecko Boots (+0.5lbs; +$50), Cutting Edge Modular Repair Kit (Wt. 0.5lbs; +1 to Electronics and Repair; $200), Survival Knife (Str+d4, Wt. 0.5lb; $50); Remaining Cash $50
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Played by: Karl Green
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Stormy
Simon "Stormy" Tourmaline
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Traits
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Hindrances: Arrogant (M); Loyal (m); Quirk: Neat and Polite (m)
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Pace: 6; Size: 0; Parry: 5; Toughness: 7(2)
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Attributes: Agility d6; Smarts d8; Spirit d8; Strength d6; Vigor d6
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Skills: Academics d4, Athletics d6; Common Knowledge d4; Fighting d6; Gambling d6; Notice d8; Persuasion d6; Shooting d6; Stealth d4; Taunt d4
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Edges: Calculating (Ignore 2 points of penalties when action card is 5 or less), Reliable (free reroll on support rolls)
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Gear: EVA suit (bonus 2, weight 3, Air d8, Jets d8); Flechette pistol (damage 2d4, range 12/24/48, weight 0.5, +2 damage vs unarmored); Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); knife (damage Str + d4, weight 1); $50
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Played by: Talisman
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Vik
Viktor "Vik" Horvat
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Traits
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Hindrances: Bad Luck (M), Suspicious (m), Shamed (m)
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Pace: 6; Size: 0; Parry: 5; Toughness: 7(2)
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Attributes: Agility d8; Smarts d6; Spirit d8; Strength d6; Vigor d6
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Skills: Athletics* d8; Common Knowledge* d4; Notice* d6; Persuasion* d4, Stealth* d6; Shooting d8; Piloting d6; Fighting (d6); Healing d4
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Edges: Alertness (+2 to Notice rolls.)
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Gear: EVA suit (bonus 2, weight 3, Air d8, Jets d8) + Darkvision; Flechette carbine (damage 2d6, range 20/40/80, weight 1, +2 damage vs unarmored); Medkit
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Played by: I.M.Goose
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Characters destroyed by the Pattern
Mac
Erin "Mac" MacAran
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Traits
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Hindrances:Curious (M); Small (m)
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Pace: 6; Size: -1; Parry: 4; Toughness: 6(1)
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Attributes: Agility d8; Smarts d8; Spirit d6; Strength d4; Vigor d6
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Skills: Athletics* d4; Common Knowledge* d4; Electronics d6; Fighting d6; Hacking d6; Notice* d8; Persuasion* d4; Repair d8; Stealth* d6; Thievery d4
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Edges: (Professional): McGyver [N, Sm 6, Repair 6, Notice 8] Quickly create improvised devices from scraps.
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Gear: Basic Armor ($100) +Air Boost [d8] ($50), +Darkvision* ($50), +Gecko Boots ($50); Modular Repair Kit ($100); Integration Rig ($100); Longknife ($25)
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Played by: Kokopelli
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Doc
Hudson "Doc" Joubert
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Traits
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Hindrances: Secret (M); Habit (alcoholism) (M)
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Pace: 6; Size: 0; Parry: 5; Toughness: 6(1)
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Attributes: Agility d6; Smarts d8; Spirit d8; Strength d4; Vigor d6
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Skills: Athletics d6, Common Knowledge d4, Notice d6, Persuasion d4, Stealth d4, Academics d4, Fighting d6, Healing d8, Research d4, Science d8, Taunt d6
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Edges: Healer (+2 to Healing rolls)
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Gear: Healing tools ($100); Science tools ($100); Basic Armor [$100] + Air Boost d8 [$50] + Gecko Boots ($50); Switchblade [Surgical Scalpel] ($10) (STR+d4); Longknife ($25)
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Played by: Iustum
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