This is a Godbound character played by Gremlin.
BRYNJA EIRASDOTTIR, THE SNOW MAIDEN Renegade Witch-Queen Acolyte |
Lady of Endings |
Level: |
3 |
Experience: |
6 |
Languages: |
TBD |
Goal: |
To end the rule of the Witch-Queens. |
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ATTRIBUTES |
Strength: |
10 (+0) |
11+ |
Dexterity: |
16 (+2) |
5+ |
Constitution: |
13 (+1) |
8+ |
Intelligence: |
13 (+1) |
8+ |
Wisdom: |
14 (+1) |
7+ |
Charisma: |
18 (+3) |
3+ |
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RESOURCES |
Effort: |
4 |
Influence: |
4 |
Dominion: |
4 |
(Spent: 0) |
Wealth: |
0 |
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FACTS |
Origin: |
Brynja is a renegade Witch-Queen acolyte, born and raised in the Ulstang Skerries. |
Past Career: |
After she left the Skerries but before she came into her powers, Brynja was a magical artifact hunter – a ‘tomb raider’. |
Relationship: |
Brynja is the estranged daughter of the Witch-Queen Eira. |
Necromancer: |
Once she became Godbound and gained dominion over Death, Brynja finished mastering mundane Necromancy to better understand how to counter its usage. |
TBD: |
TBD |
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OFFENSE |
Move: |
30 Feet (Run) |
Base Attack Bonus: |
+3 |
Melee: |
Dual Wielded Daggers (Attack +5, Damage 1d10+2) |
Ranged: |
Thrown Dagger (Attack +5, Damage 1d6+2, Range 40 Feet) |
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Frost Scythe (Attack +6, Damage 1d10+3, Range Line of Sight) |
Fray Die: |
1d8 |
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DEFENSE |
Armor Class: |
1 |
Base Armor: |
Unbroken Ice |
Immunities: |
Cold, Fear & Unwanted Emotion-affecting Effects, Fire, Lies & Deception, Mortal Illusions & Disguises |
Hit Points: |
19/19 |
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SAVING THROWS |
Hardiness: |
12+ |
Evasion: |
11+ |
Spirit: |
10+ |
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WORDS OF CREATION |
Apotheosis: |
Keep Custody of Worshippers' Souls |
Death: |
Command undead in her presence (Action), Knows the details of what, where, and how anything died or is dying within 100 feet (On Turn). |
Deception: |
Increased Charisma |
Passion: |
Increased Charisma |
Winter: |
Immune to cold and ice, Freeze objects and surroundings within 30 feet (Main Action), Conjure simple physical tools and objects out of ice within 30 feet (action). |
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DIVINE GIFTS |
Apotheosis |
+ Receive the Incense of Faith |
Constant |
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+ Sanctify Shrine |
Action |
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+ Smite the Apostate |
Action |
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Death |
+ Withholding the Mercy |
Constant |
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Deception |
+ Deceiver’s Unblinking Eye |
Constant |
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+ Liar’s Flawless Grace |
Constant |
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+ Perfect Masquerade |
On Turn |
Commit Effort |
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Passion |
+ Heart of the Lion |
Constant (Instant) |
(Commit Effort) |
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Winter |
+ Frost Scythe |
On Turn |
Commit Effort |
+ Unbroken Ice |
Constant |
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LOW MAGIC (NECROMANCY) |
Apprentice: |
Apprentice necromancers learn no magic, but become skilled in anatomical studies, the liturgies of the dead, funeral rites, and the embalming of corpses. |
Adept: |
Adepts can detect the presence of dead bodies within a mile and know their exact conditions, become impervious to pain by deadening their flesh, call forth a necrotic nimbus around their limbs (turning them into 1d6 weapons), summon 2 HD skeleton soldiers, or cause a one foot cube of matter to decay and rot away no matter its composition. |
Master: |
Masters of necromancy can hurl bolts of death energy (1d10), become immune to cold or freezing conditions, place a rotting affliction that slowly withers limbs and liquefies organs, create a shroud of death for a scene that damages everyone around them within 10 feet for 1d4 damage, remove their need for food, sleep, and drink for the day, create 5 HD war-draugr from a suitable corpse, or command undead to briefly obey them for a scene. |
Archmage: |
Archmages can hurl exploding orbs of necrosis that do 2d10 damage to everything within a 20’ radius of their landing point, become immune even to magical cold, summon an 8 HD wraith, place a horrific rotting affliction on an entire group of people, or sacrifice a lesser foe's life and soul to grant the necromancer youthful vigor for a week regardless of age. |
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EQUIPMENT |
Mundane: |
TBD |
Magical: |
None |
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