Ogre:CharacterCodex:Skills:CraftWar

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Craft, War

As Craft aptitude except for warfare items like weapons and armors. See Craft Aptitudes for more details.

Armorer

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Light Armor, Medium Armor, Heavy Armor, Shield

Description: You can create armor and shield of any sort.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats

Maneuver, Improved

Choose a type of armor or shield. This type of armor or shield combat penalty is lowered by one.
Specialist: This type of armor or shield maneuver penalty is lowered by one.
Expert: This type of armor or shield precise maneuver penalty is lowered by one.

Protection, Increased

Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.


Gun Smithing

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Ammunition, Canon, Grenade, Launcher, Pistol, Rifle, Shotgun, Tactical

Description: You can create any sort of gun and their amunition.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats

Damage, Increased

Choose a specific type of gun. Ammunitions shot from this type of gun now deal an extra point of damage.

Precision, Increased

Choose a specific type of gun. This type of gun now gives a +1 bonus to your attack roll.

Range, Increase

The range increment for gun is increased by 10 feet.
Specialist: The range increment for the gun is increased by 20 feet.
Expert: The range increment for the gun is increased by 40 feet.
Master: The range increment for the gun is increased by 80 feet.


Missile

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Catapult, Bow, Crossbow, Projectile, Sling

Description: You can create any sort of missile weapons and their amunition.

Check: See Equipment section.

Action: The time you spend on this skill depends of the object you want to create.

Feats

Damage, Increased

Choose a specific type of bow. Arrows shot from this type of bow now deal an extra point of damage.

Precision, Increased

Choose a specific type of bow. This type of bow now gives a +1 bonus to your attack roll.

Range, Increase

The range increment for the bow is increased by 10 feet.
Specialist: The range increment for the bow is increased by 20 feet.
Expert: The range increment for the bow is increased by 40 feet.
Master: The range increment for the bow is increased by 80 feet.

Weapon Smiting

Ability Intelligence
Action See below
Armor Penalty None
Untrained Yes
Concentration Yes

Proficiency: Blade, Axe, Mace, Polearm, Siege Weapon, Thrown

Description: You can create melee and thrown weapon.

Check: See Equipment Section

Action: The time you spend on this skill depends of the object you want to create.

Feats

Damage, Increased

Choose a specific type of weapon. This type of weapon now deals an extra point of damage.

Precision, Increased

Choose a specific type of weapon. This type of weapon now gives a +1 bonus to your attack roll.

Range, Increase

The range increment for a thrown weapon is increased by 5 feet.
Specialist: The range increment for the bow is increased by 10 feet.
Expert: The range increment for the bow is increased by 20 feet.
Master: The range increment for the bow is increased by 40 feet.