Ogre:CharacterCodex:Skills:CraftWar
Craft, War[edit]
As Craft aptitude except for warfare items like weapons and armors. See Craft Aptitudes for more details.
Armorer[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Proficiency: Light Armor, Medium Armor, Heavy Armor, Shield
Description: You can create armor and shield of any sort.
Check: See Equipment section.
Action: The time you spend on this skill depends of the object you want to create.
Feats[edit]
Maneuver, Improved[edit]
- Choose a type of armor or shield. This type of armor or shield combat penalty is lowered by one.
- Specialist: This type of armor or shield maneuver penalty is lowered by one.
- Expert: This type of armor or shield precise maneuver penalty is lowered by one.
Protection, Increased[edit]
- Choose a type of armor or shield. This type of armor now offer one more point of damage resistance or if a shield is chosen, the shield gives one more cover level to Defense.
Gun Smithing[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Proficiency: Ammunition, Canon, Grenade, Launcher, Pistol, Rifle, Shotgun, Tactical
Description: You can create any sort of gun and their amunition.
Check: See Equipment section.
Action: The time you spend on this skill depends of the object you want to create.
Feats[edit]
Damage, Increased[edit]
- Choose a specific type of gun. Ammunitions shot from this type of gun now deal an extra point of damage.
Precision, Increased[edit]
- Choose a specific type of gun. This type of gun now gives a +1 bonus to your attack roll.
Range, Increase[edit]
- The range increment for gun is increased by 10 feet.
- Specialist: The range increment for the gun is increased by 20 feet.
- Expert: The range increment for the gun is increased by 40 feet.
- Master: The range increment for the gun is increased by 80 feet.
Missile[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Proficiency: Catapult, Bow, Crossbow, Projectile, Sling
Description: You can create any sort of missile weapons and their amunition.
Check: See Equipment section.
Action: The time you spend on this skill depends of the object you want to create.
Feats[edit]
Damage, Increased[edit]
- Choose a specific type of bow. Arrows shot from this type of bow now deal an extra point of damage.
Precision, Increased[edit]
- Choose a specific type of bow. This type of bow now gives a +1 bonus to your attack roll.
Range, Increase[edit]
- The range increment for the bow is increased by 10 feet.
- Specialist: The range increment for the bow is increased by 20 feet.
- Expert: The range increment for the bow is increased by 40 feet.
- Master: The range increment for the bow is increased by 80 feet.
Weapon Smiting[edit]
Ability | Intelligence |
---|---|
Action | See below |
Armor Penalty | None |
Untrained | Yes |
Concentration | Yes |
Proficiency: Blade, Axe, Mace, Polearm, Siege Weapon, Thrown
Description: You can create melee and thrown weapon.
Check: See Equipment Section
Action: The time you spend on this skill depends of the object you want to create.
Feats[edit]
Damage, Increased[edit]
- Choose a specific type of weapon. This type of weapon now deals an extra point of damage.
Precision, Increased[edit]
- Choose a specific type of weapon. This type of weapon now gives a +1 bonus to your attack roll.
Range, Increase[edit]
- The range increment for a thrown weapon is increased by 5 feet.
- Specialist: The range increment for the bow is increased by 10 feet.
- Expert: The range increment for the bow is increased by 20 feet.
- Master: The range increment for the bow is increased by 40 feet.