Valdaris Shadowborn
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Tiefling (Bloodline of Levistus) Warlock (Hexblade)
summary, three lines max, there is more space at the foot
Basics
- Level: 1
- Alignment: Neutral
- Ht: 6'1"
- Wt: 150 lbs
- Size: Medium
- Speed: 30 feet
- Appearance: Ash grey skin, silver hair, long pointed ears, black horns, and gold eyes
- STR 8 (-1) Save (-1)
- DEX 14 (+2) Save (+2)
- CON 14 (+2) Save (+2)
- INT 10 (+0) Save (+0)
- WIS 12 (+1) Save (+3)
- CHA 18 (+4) Save (+6)
Skills & Proficiencies
- Skills (Proficiencies in bold):
- Acrobatics (Dex) +2
- Animal Handling (Wis) +1
- Arcana (Int) +0
- Athletics (Str) -1
- Deception (Cha) +4
- History (Int) +0
- Insight (Wis) +1
- Intimidation (Cha) +6
- Investigation (Int) +2
- Medicine (Wis) +1
- Nature (Int) +0
- Perception (Wis) +1
- Performance (Cha) +4
- Persuasion (Cha) +6
- Religion (Int) +0
- Sleight of Hand (Dex) +2
- Stealth (Dex) +4
- Survival (Wis) +1
- Passive Perception: 11
- Proficiency Bonus: +2
- Proficiencies
- Tools: Thieve's Tools +6, Flute
- Weapons & Armour: Simple/Martial weapons, Light/Medium Armor, Shields
- Languages: Common Tongue (R/W/S) | Infernal (R/W/S)
Combat
AC 15 (17 w. Shield) | HP 10 | Hit Dice 1d8 | Initiative +2
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
Longsword | +6 | 1d8+4/1d10+4 | N/A | Dagger | +4 | 1d4+2 (piercing) | Thrown 20'/60' | |
Eldritch Blast | +6 | 1d10 (force) | 120' | Green-Flame Blade | +6 | Weapon Damage + Target within 5' takes 4 fire damage | 5' Radius | |
Ray of Frost | +6 | 1d8 (cold) + Speed reduced 10' until next turn | 60' | XX | +X | XX | XX |
- Common Action:
- Common Action:
- Common Action:
- Common Action:
- Common Action:
Spellcasting
Spell Slots: L1 | 1 || L2 | 0
Spell DC: (8 + Prof 2 + Stat 4) 14
Spell Att Mod: (Prof 2 + Stat 4) +6
Cantrips
- Eldritch Blast: http://dnd5e.wikidot.com/spell:eldritch-blast
- Green-Flame Blade: http://dnd5e.wikidot.com/spell:green-flame-blade
- Ray of Frost: http://dnd5e.wikidot.com/spell:ray-of-frost
- Source: Arcane: Pact Magic
Spells Prepared (Stat 3 + Lvl 1 = X)
- One, Two, Three
- Domain: One, Two
Spellbook:
- Hellish Rebuke: http://dnd5e.wikidot.com/spell:hellish-rebuke
- Hex: http://dnd5e.wikidot.com/spell:hex
- N/A
Feats
- Shadow-Touched +1 to Charisma, Gain Invisibility and Ray of Sickness (1 use of each/long rest)
- Name Description
Racial Features (Tiefling - Bloodline of Levistus)
- Darkvision: Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Hellish Resistance: You have resistance to Fire damage.
- Languages: You can speak, read, and write Common and Infernal.
- Legacy of Stygia: You know the Ray of Frost cantrip. When you reach 3rd level, you can cast the Armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Class Features (Warlock; Hexblade)
- Domain/Oath/Pact etc xxxxx
- Deity: Raven Queen
- X -
- X
- Feature - X/rest
- Subheading: Description
- Subheading: Description
Background Features (Urban Bounty Hunter)
- Proficiencies: Persuasion, Stealth
- Ear to the Ground - You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
- Personality Trait: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
- Ideal: People: I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
- Bond: Someone I loved died because of I mistake I made. That will never happen again.
- Flaw: I have a "tell" that reveals when I'm lying.
Equipment
Wealth
- 0 gems
- 0 pp
- 20 gp
- 0 ep
- 7 sp
- 9 cp
Weapons
- Longsword
- Dagger
- N/A
Armor
- Chain Shirt
- Shield
Gear
- Backpack 5 lb
- Bedroll 2 lb
- Component Pouch 2 lb
- Grappling Hook 4 lb
- Hooded Lantern 2 lb
- Oil Flask (5) 5 lb
- Piton (10) 2.5 lb
- Pouch 1 lb
- Rations (5 days) 10 lb
- Sack 0.5 lb
- Silk Rope (50') 5 lb
- Thieve's Tools 1 lb
- Tinderbox 1 lb
- Waterskin 5 lb
- Whetstone 1 lb
- Clothes, Black & Grey Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
Trinket
- A mechanical canary inside a gnomish lamp
Magic Items
- N/A
Backstory
Valdaris was born in the slums of Luskan to a pair of tieflings. His mother and father both worked as laborers to try and make ends meet, not easy in the slums or as tieflings. His father was murdered for coming across as insulting to an unknown person which was devastating to Valdaris. He hustled the streets to try and help his mother, taking whatever jobs he could find.....some on the unsavory side. He made careful inquiries to try and find out who murdered his father with little success other than getting roughed up more than a few times for "sticking his nose where it don't belong".
Valdaris was never a strong child and that did not change much as he grew up but he was quick, had some basic common sense, and despite everything seemed to be able to talk his way out of any situation. He heard about the bounty hunters guild and wondered how one goes about joining. Again after some inquiries he was initiated and taken under the wing of another tiefling guild member who over time awakened his latent gifts, guiding him into the path of a warlock. He was drawn to the blade and his grim and fatalistic demeanor drew him to venerating the Raven Queen and maybe he would find his vengeance after all.
Valdaris was a good bounty hunter, using his natural and learned gifts to be able to find his quarry, quietly make his way through any defenses, and take them down before turning them in. After a while of building trust within the guild he was able to glean information about his father's murderer and where to find him. He defied the guild to go rogue and take his vengeance after all this time. He successfully tracked down, cornered, and when the man attacked him was able to use his gifts to slay him in self-defense. It was finally over, or so he thought.
Returning to the guild like nothing had happened Valdaris found himself in front of the guildmaster who expelled him from the guild due to his actions. He didn't really care as he had learned enough to go his own way in his opinion. Going back home he found the hovel dark and the door forced open. Carefully making his way inside he came to the body of his mother with a dagger embedded in her back that was the same as one carried by the man who murdered his father......payback for his unsanctioned vendetta. He didn't have time to beat himself up for causing the death of his mother, knowing that he was next, so he grabbed anything useful and made his way out of Luskan. He burnt several contacts to be able to get out ahead of the trouble follwing him and made his way south.
Valdaris is ever watchful for signs of the friends of the man he justifiably killed while also moving south into different area looking to disappear but also to make his fortune and become stronger in his craft...
Notes
- xxxxxx