SWADE SupersGame

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This wiki is to test out some character ideas and buildings using the new Savage Worlds Adventure Edition - Super Power Companion. SWAE.SuperTeam.jpg

Character Creation

This game is going to use the Super Powered Companion (SPC) for the Savage Worlds Adventure Edition (SW). All notes will refect these rules.


For the first game I am going a bit Gritty Hour Color supers.
Power Level: 3 (45 base, no more then 10 points in any one power)
SETTING RULES: Born a Hero (SW), Comic Book Combat (SPC), Conviction (SW), Creative Combat (SW), Death & Defeat (SPC), Fanatics (SPC), Gritty Damage (SW), High Adventure (SW), Larger than Life (SW), Mega Destruction (SPC), More Skill Points (SW), Never Surrender (SPC), No Finishing Moves (SPC), Throwdown (SPC), Villainous Conviction (SPC), Wound Cap (SW)


CHARACTER CREATION

Traits: gain 5 attribute traits points and 15 skill trait points, including the free skill levels.
The Super Attribute and Super Skills Powers allows attributes and skills to exceed a race's normal limits. If the increase are permanent, it counts for Advancement.
The Focus (X) Skill is used to control many powers listed in the SPC. Normally this tied to Spirits for the hero can choice any Attribute Trait to use this skill. Once chosen it cannot be changed.
Adaptable: As a human, at character creation start with a bonus Edge that you qualify for for free. If the GM allows you to play a non-Human (alien or otherwise) work with him to create the race (such as listed in SW).
Super Powered: Gain this Edge for Free. This grants you 45 points for super powers, no more then 10 in any one power set.
Update for The Best There Is Edge allows you to invest up to 15 points in any one power set instaed of only 10, but only for one power set (others are restricted to 10 points).
Hindrances: start with one Major and two Minor Hindrances. The Larger then Life setting rule allows the hero to take one additional Major Hindrance for free. Speed this points per the rules in SW.

World Setting

Some Builds

ARCUS

SWADE.SPC.Arcus.jpg

Heroic Archer, Detective. Human Male, Age: 30
Attributes: Agility d12, Smarts d8, Spirits d8, Strength d8, Vigor d8
Pace 6, Parry 6, Toughness 12 (4)
Skills: Athletics d8, Common Knowledge d8, Fighting d8, Notice d8, Persuasion d6, Research d8, Shooting d12, Stealth d8, Thievery d8
Edges: Investigator, Marksman, Nerves of Steel
Hindrances: Heroic (Major), Loyal (Minor), Secret Indentity (Major), Suspicious (Minor)
Super Powers (Training, Super-Bow and Mutant)

  • Additional Action: Ignores one Multi-Action penalty a round (normally -2) [3 points]
  • Advanced Combat Bow: Entangle, Stronger, Range 12". If successful Shooting vs. target's Athletics -2 (-4 with a raise) (Device -2) [3 points]
  • (switchable) Hunting Arrows: Ranged Attack - Ranged 12/24/48, Damage 2d6, AP 4 [1 point]
  • (switchable) Flash-Bang Arrows: Stun, Stronger, Range 6". With a successful Shooting vs. target's Vigor -2 check (-4 with a raise) or be stunned. [1 point]
  • (switchable) Swing Line: Range 24", Pace 12, Strong (holds 2,000lbs) [1 point]
  • Armored Custome: Armor +4 with Toughness +2 (Device -1/-1) [2 points]
  • Awareness: Ignores up to 4 penalties impossed by target. [4 oints]
  • Deadeye: gains +1d6 damage with mundane guns, bows, etc. [2 points]
  • Dodge: -4 to be hit by ranged Attacks (shooting, athletics/throwing etc.) [4 points]
  • Heightened Senses: Eagle Eyes (can see twice as far and reduces range penalties by 1), Infravision (can see heat sources. He halves darkness penalties against targets with heat ignatures (or lack thereof in normal environments), Low-Light (ignores Dim and Dark illumination penalties; with IR only penalty for Pitch Black and Invisibility), Microscopic Vison (can see down to the molecular level. This adds a +1 bonus to any roll where that might prove useful, such as a Healing roll to treat a disease, Science to analyze the composition of a substance, or Survival to track tell-tale particles through otherwise untrackable terrain), X-Ray Vision (can see through any substance x-rays can penetrate (they're usually blocked by thick metal or particularly dense materials). He can ignore up to 2 points of Cover penalties if he can see through the intervening obstacle) [5 points]
  • Super Attributes: Agility +3, Spirits +1, Vigor +1 [10 points]
  • Super Edges: Marksmen [2 points]
  • Super Skills: Athletics +1, Fighting +1, Research +2, Shooting +3, Stealth +1 [8 points]


BUG
Insect Themed Hero. Male, Age I
Attributes: Agility d, Smarts d, Spirits d, Strength d, Vigor d
Pace, Parry, Toughness
Skills: Athletics d4, Common Knowledge d4, Notice d4, Persuasion d4, Stealth d4
Edges:
Hindrances:
Super Powers (Mutant)

  • X [points]


XX
Hero Theme/Archetype, Male/Female, Age
Attributes: Agility d, Smarts d, Spirits d, Strength d, Vigor d
Pace, Parry, Toughness
Skills: Athletics d4, Common Knowledge d4, Notice d4, Persuasion d4, Stealth d4
Edges:
Hindrances:
Super Powers (origin)

  • X [points]