Update by Itsuwari

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Back to Horses

Update by Itsuwari[edit]

Since horses are an important part of the setting, they deserve special treatment. I used the horse stats converted by Dace (from the Errata-thread) and added some special rules.

Rokugani Steed

Earth 2 Stamina 4 Water 3 Strength 6 Fire 1 Agility 2 Air 2
Kick attack (damage): 2k2 (4k2)
TN to be Hit: 10 (15 at a gallop)
Wounds per wound level: 8
Advantages: 2

The Gaijin Riding Horse

Earth 3 Water 3 Strength 6 Fire 1 Agility 2 Air 2
Kick attack (damage): 3k2 (6k3)
TN to be Hit: 10 (15 at a gallop)
Wounds per wound level: 10
Advantages: 3

The Utaku Steed

Earth 3 Water 3 Strength 6 Fire 2 Air 2
Kick attack (damage): 3k3 (6k3)
TN to be Hit: 10 (15 at a gallop)
Wounds per wound level: 12
Advantages: 4
Special: While fighting on horseback against infantry, the rider benefits from the bonuses for higher ground.


An infanterist fighting against a horsed opponent suffers from the minus TN for lower ground.


A horse may have a number of of advantages, as reflected in the stats. Each advantage may be taken multiple times, the benefits stack.

Swift: Works the same way as the fleet advantage in the 3e book.
Well Trained: Riders gain one Free Raise with any action that uses the Horsemanship skill.
Brave: The animal will not bolt or flee easily. The TN of fear tests is lowered by 5.
Tough: +2 wounds per wound level
Vicious: All natural attacks recieve a bonus of 1k0 to hit. Any stranger trying to ride the horse recieves a malus of 5 to his horsemanship tests (it is for the GM to decide whom the animal considers a stranger).
Trained for Combat: Each time this advantage is selected, choose one of the following:
  • Bite: An additional bite attack, dice to hit are the same as the kick attack, damage 1k1. This option may be selected only once.
  • Dodge: The animal’s TN to be hit is increased by 5
  • Muscles: Increase the animal’s strength by one, add one rolled die to the kicking damage accordingly.