Update by Itsuwari
Back to Horses
Update by Itsuwari[edit]
Since horses are an important part of the setting, they deserve special treatment. I used the horse stats converted by Dace (from the Errata-thread) and added some special rules.
Rokugani Steed
- Earth 2 Stamina 4 Water 3 Strength 6 Fire 1 Agility 2 Air 2
- Kick attack (damage): 2k2 (4k2)
- TN to be Hit: 10 (15 at a gallop)
- Wounds per wound level: 8
- Advantages: 2
The Gaijin Riding Horse
- Earth 3 Water 3 Strength 6 Fire 1 Agility 2 Air 2
- Kick attack (damage): 3k2 (6k3)
- TN to be Hit: 10 (15 at a gallop)
- Wounds per wound level: 10
- Advantages: 3
The Utaku Steed
- Earth 3 Water 3 Strength 6 Fire 2 Air 2
- Kick attack (damage): 3k3 (6k3)
- TN to be Hit: 10 (15 at a gallop)
- Wounds per wound level: 12
- Advantages: 4
- Special: While fighting on horseback against infantry, the rider benefits from the bonuses for higher ground.
An infanterist fighting against a horsed opponent suffers from the minus TN for lower ground.
A horse may have a number of of advantages, as reflected in the stats. Each advantage may be taken multiple times, the benefits stack.
- Swift: Works the same way as the fleet advantage in the 3e book.
- Well Trained: Riders gain one Free Raise with any action that uses the Horsemanship skill.
- Brave: The animal will not bolt or flee easily. The TN of fear tests is lowered by 5.
- Tough: +2 wounds per wound level
- Vicious: All natural attacks recieve a bonus of 1k0 to hit. Any stranger trying to ride the horse recieves a malus of 5 to his horsemanship tests (it is for the GM to decide whom the animal considers a stranger).
- Trained for Combat: Each time this advantage is selected, choose one of the following:
- Bite: An additional bite attack, dice to hit are the same as the kick attack, damage 1k1. This option may be selected only once.
- Dodge: The animal’s TN to be hit is increased by 5
- Muscles: Increase the animal’s strength by one, add one rolled die to the kicking damage accordingly.