Brahnamin's Characters: UW
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Name: D'mitri Lev "Doc" | |
Archetype: Covert Operative | |
Professions: Academic Technocrat | |
Background: Advanced | |
Player: brahnamin | |
Appearance: Kind Hearted, Carefree, Intense |
Stats
- Mettle: +1
- Physique: -1
- Influence: +0
- Expertise: +1
- Interface: +2
- Armor: +2
- Advancement Trigger: A system’s security is breached
Skills
- AI: You have the loyalty of a digital, artificial intelligence NPC. Give it a name and a 2-4 word description of its personality. It can enter, unlock and activate systems at your Command. Your AI can only be in one system at a time.
- AI Personality: Sharp, Concise, Thorough
- Hijack: When you Access a system, it locks out everyone else. You can open the system to anyone you wish.
- Program: When you Access a system, choose a behavior that the system could perform and a condition that will trigger that behavior
- Surgery: When using a medical facility, your Patch Up can be used to install prosthetics and perform surgical reconstruction on living beings. This treats critical injuries.
Debt
- To the Invisible Hand, for picking him out of the ruck of frontier rats, and giving him special training and advantages.
- To the Invisible Hand
- To the Invisible Hand
Favor
- The Invisible Hand overreached on your last job, and left you exposed as their asset, in a little-known but very volatile frontier outpost. They owe you backup or some intervention - not least because you've now got as much on them as anyone else has on you.
Assets
- Body Armor (Class 1; Uniform, +2 Armor, Armored)
- Rig: Medical Kit + Medic Insignia visible on outer armor.
- Computer Kit (Class 1; Tools to access, program, diagnose and repair computer systems. Laptops, diagnostic tools, wires, handheld power sources, portable data drives, etc.)
- Melee Weapon (Class 2; Horse Tranquilizer Hypospray Penetrating + Stun)
Workspace
- Medical: Sterile environment. Medbay, cryotubes, surgical servo arms, isolation chamber, recovery ward.
Data Points
Injuries/Debilities/Scars
Background
Callister grew up on a frontier colony world, and distinguished himself early on by his resourcefulness and his curiosity, ferreting out new resource caches and habitable zones out on the fringes of civilization. He picked up the explorer bug, hiking out into uncharted territory and leading expeditions into the wilderness. Those talents brought him to the attention of the Invisible Hand, who decided he could be used to explore - or destabilize - other people's frontier worlds. Callister jumped at the chance to go places in secret, and took their offer. With a few more years behind him, he's come to realize that it was a devil's bargain, but he hasn't yet worked out how to get out of the IH's clutches. Meantime, they do keep feeding him fascinating missions and top-class gear; he just doesn't want to be around when they finally decide to burn him.