| Agent Name:
|
Det. William Baughn
|
| Code Name:
|
|
| Profession:
|
New York State Police Detective
|
| Nationality:
|
American
|
| Sex (Age):
|
Male, 47
|
| Education:
|
Police Academy, some community college
|
Statistics
|
|
Score
|
x5
|
What Others Notice
|
| Strength
|
13
|
65
|
Muscular
|
| Constitution
|
11
|
55
|
Average
|
| Dexterity
|
11
|
55
|
Average
|
| Intelligence
|
14
|
70
|
Perceptive
|
| Power
|
13
|
65
|
Strong willed
|
| Charisma
|
10
|
50
|
Average
|
Derived Attributes
|
|
Current
|
Maximum
|
| Hit Points (HP)
|
12/10
|
|
| Willpower (WP)
|
13/9
|
|
| Sanity (SAN)
|
65/58
|
|
| Breaking Point (BP)
|
52
|
|
Incidents of SAN loss without going insane
| Violence
|
O
|
O
|
O
|
adapted
|
| Helplessness
|
O
|
O
|
O
|
adapted
|
Bonds
|
|
Score
|
| Bond 1: Former partner
|
09
|
| Bond 2: Local bartender
|
09
|
| Bond 3: Brother
|
10
|
Motivations and Mental Disorders
Skills
|
|
Total
|
|
Total
|
|
Total
|
| Accounting (10%)
|
|
First Aid (10%)
|
30%
|
Science (0%)
|
|
| Alertness (20%)
|
74%
|
Forensics (0%)
|
54%
|
Search (20%)
|
74%
|
| Anthropology (0%)
|
|
Heavy Weapons (0%)
|
|
SIGINT (0%)
|
|
| Archeology (0%)
|
|
History (10%)
|
|
Stealth (10%)
|
30%
|
| Art (0%):
|
|
HUMINT (10%)
|
50%
|
Surgery (0%)
|
|
| Artillery (0%)
|
|
Law (0%)
|
50%
|
Survival (10%)
|
50%
|
| Athletics (30%)
|
50%
|
Medicine (0%)
|
|
Swim (20%)
|
|
| Bureaucracy (10%)
|
40%
|
Melee Weapons (30%)
|
50%
|
Unarmed Combat (40%)
|
60%
|
| Computer Science (0%)
|
|
Military Science (0%):
|
|
Unnatural (9%)
|
|
| Craft (0%)
|
|
Foreign Languages and Other Skills:
|
| Criminology (10%)
|
54%
|
Navigate (10%)
|
50%
|
|
|
| Demolitions (0%)
|
|
Occult (10%)
|
24%
|
|
|
| Disguise (10%)
|
|
Persuade (20%)
|
50%
|
|
|
| Dodge (30%)
|
|
Pharmacy (0%)
|
20%
|
|
|
| Drive Auto (20%)
|
50%
|
Pilot (0%):
|
|
|
|
| Drive Heavy Machine (10%)
|
|
Psychotherapy (10%)
|
|
|
|
| Firearms (20%)
|
64%
|
Ride (10%)
|
|
|
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Badge and identification card, reinforced Kevlar vest, duty belt, medium pistol with two spare magazines in a belt pouch, pepper spray, folding knife, hand cuffs with cuff key, flashlight, handheld radio, pen, and pocket notebook. A light backup pistol in an ankle holster, extra pistol magazines, leather gloves, multitool, hemostatic gel, and emergency bandages and self-applying tourniquet. An unmarked state police patrol car: a police radio, a rack with a carbine with a shotgun, boxes of spare ammunition, jacket w/ "State Police" on back, evidence bags, fire extinguisher, mounted laptop computer, driver’s-license scanner, towels, crowbar, various tools and bad-weather gear, clipboard, forms and paperwork, map books and reference books (drug identification, HAZMAT codes, terrorism response), bottled water, energy bars, and antibacterial gel.
Weapons
|
|
Skill %
|
Base Range
|
Damage
|
Armor Piercing
|
Kill Damage
|
Kill Radius
|
Shots
|
| Glock 17
|
Firearms (60%)
|
15 meters
|
1D10
|
N/A
|
N/A
|
N/A
|
17 (2 ext magazines)
|
| Shotgun (Remington 870)
|
Firearms (60%)
|
50 meters
|
2D8
|
N/A
|
N/A
|
N/A
|
05 (Bag of 20)
|
|
|
|
|
|
|
|
|
|
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|
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Personal Details, Work Performance, Special Training and Other Notes
Homeward Bound