Strange behaviour placeholder
Garrett port to other game
Garrett Waymire::Sniper/Reader
QUOTE
Attributes
|| Physical || Mental || Social ||
Trained Skills
Untrained Skills
Distinctions/SFX
Checked SFX are active.
Independent Sniper They won't see you coming, but you'll see them.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Sniper Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
- ☐ 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance.
Reader You know things you shouldn't. You don't know why.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Two Heads Are Better Than One: Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.
- ☐ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
Veteran of the Independence War May have been on the losing side, still not covinced it was the wrong one.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- ☐ Fightin' Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..
- ☐ War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.
Signature Assets
Sniper Rifle Keep your friends close and your enemies far away.