Cortex Fantasy
Attributes
Physical, Mental, Social, Magical
Distinctions
Skills & Knacks
- Craft - Covers all instances of making things.
- Drive/Ride - Covers driving animal drawn land vehicles and riding trained mounts.
- Fight - Covers all instances of physically attacking another being with fists, feet, or melee weapons or touching someone who might not be willing (hugs, handshakes, etc)
- Fire/Throw - For using ranged mechanical or hand propelled weapons and tools.
- Fix - Covers repairs of all kinds.
- Focus - Covers instances where concentration is more important than the skill you're concentrating on. Often used to resist social, mental, or magical Influence.
- Influence - To persuade another to believe or do a thing.
- Know - Used to put together information or to check character knowledge of a thing
- Labor - Covers general muscling/sweating/activitying, etc
- Move - To get from point A to point B. Usually in a timely manner, but also when the way is dangerous or uncertain.
- Notice - Covers seeing/hearing or otherwise . . . noticing . . . something you otherwise might not. Often used as a counter to Sneak.
- Perform - The use of grace, acting, dancing, playing, etc to influence or impress an audience
- Survive - Covers physical survival, usually of the elements
- Treat - Covers treatment of wounds, poisons, or psychological conditions
- Trick - Covers any kind of deception