This is a Godbound character played by Chronicler.
NUMENIEL THE MIDNIGHT PRINCE Highborn Scion of the Dark Fae |
Demigod of Shadows and the Wild Hunt |
Level: |
1 |
Experience: |
0 |
Languages: |
Ancient Akeh, Classical Ren, Kerez, Old Din, Trade Cant |
Goal: |
To restore his diminished powers and reestablish his long-vanished princedom. |
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ATTRIBUTES |
Strength: |
10 (0) |
11+ |
Dexterity: |
18 (+3) |
3+ |
Constitution: |
16 (+2) |
5+ |
Intelligence: |
12 (0) |
9+ |
Wisdom: |
14 (+1) |
7+ |
Charisma: |
19 (+4) |
2+ |
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RESOURCES |
Effort: |
2/2 |
(Committed: Duration 0, Scene 0, Day 0) |
Influence: |
2/2 |
(Committed: 0) |
Dominion: |
0 |
(Spent: 0) |
Wealth: |
0 |
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FACTS |
Origin: |
Numeniel is a transhuman scion of an ancient royal bloodline of Khamite descent who once ruled the now extinct principality of Sha'dyrach. |
Past Career: |
Numeniel was trained in the art of scrying and divination due to its usefulness and importance in his pursuit of power. |
Relationship: |
Numeniel is a recently returned Fae Prince who expects total obedience from the Fae who dwell in present-day Ancalia. |
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OFFENSE |
Move: |
30 Feet (Run) |
Base Attack Bonus: |
+1 |
Melee: |
Rapier (Attack +4, Damage 1d6+3) |
Melee: |
Knives of Night (Attack +5, Damage 1d10+4) |
Ranged: |
Knives of Night (Attack +5, Damage 1d10+4, Range 200 Feet) |
Fray Die: |
1d8 |
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DEFENSE |
Armor Class: |
0 |
Base Armor: |
Body of Iron Will |
Immunities: |
Aging, Drowning & Suffocation, Exhaustion & Fatigue, Natural Environmental Damage (Extreme Cold, Extreme Heat, High Pressure, Radiation, Vacuum), Sleep, Starvation & Thirst |
Hit Points: |
10/10 |
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SAVING THROWS |
Hardiness: |
13+ |
Evasion: |
12+ |
Spirit: |
11+ |
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WORDS OF CREATION |
Endurance: |
Constitution 16, Immune to Drowning & Suffocation, Exhaustion & Fatigue, Sleep, and Starvation & Thirst |
Entropy: |
Can Destroy a Non-Divine Inanimate Object by Touch (Action) or Up to Three Cubic Feet of a Larger Object per Round, Immune to Aging, Drowning & Suffocation, Sleep, and Starvation & Thirst |
Faerie King: |
Charisma 19, Susceptible to Cold Iron |
Night: |
Can See Perfectly in Darkness, Immune to Sleep, Will Never Involuntarily Awaken Sleepers |
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DIVINE GIFTS |
Endurance |
+ Body of Iron Will |
Constant |
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Entropy |
- |
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Faerie King |
+ Excellence of the Word (Dexterity) |
Constant |
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Night |
+ Knives of Night |
On Turn |
Commit Effort |
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LOW MAGIC (SEERS OF THE BRIGHT EYE) |
Apprentice: |
(1) Detect Curses or Magic, (2) Determine Likely Immediate Good or Bad Outcomes from a Choice, (3) Identify a Person's Predominant Character Traits if They Have Been Seen or Their Birth Date Is Known, (4) Pinpoint His Own Time and Location |
Adept: |
(1) Gain Brief Visions of Familiar People and Their Surroundings, (2) Gain Visions of Important Events Likely to Happen to Him in the Next Week, (3) Identify Magic Items and Standing Spells, (4) Locate Lost Objects Familiar to Him, (5) Overhear the Sounds of a Remote Place He Has Visited Before |
Master: |
(1) Ask Questions About Probable Futures and Receive Yes or No Answers, (2) Gain Visions of Where to Go to Find Something, (3) Locate People He Has Seen or Had Carefully Described to Him, (4) Scry Distant Locations Known to Him |
Archmage: |
(1) Create a Movable Scrying Point in a Distant Location, (2) Locate People or Objects on a Casual Description, (3) Penetrate Weak Wards Against Divination, (4) Provide a Detailed Oracular Description of a Likely Near-Future Event |
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EQUIPMENT |
Mundane: |
Baldric, Belt Pouches (x2), Hooded Cloak, Noble's Outfit, Rapier, Scabbard, Signet Ring, Sling Bag, Spell Components |
Magical: |
- |
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