Cochise

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back to Savage Shadowrun PBP [1]

Cochise

Ork

Bite: deal Str+d4 damage. See Natural Weapons SWAE pg. 104.
Low-Light Vision: ignore penalties for Dim and Dark illumination.
Natural Brawlers: start with a d4 in the Fighting skill and a maximum starting of a d12+1.
Outsider: as Minor Hindrance. Orks suffer a -1 to Persuasion with non-Orks and Trolls.
Size +1: and Toughness +1.
Strong: base Strength of a d6 and a maximum starting of a d12+1

Shaman

Mentor Spirit Alligator
New Power
PP:10, Starting Powers:
*Barrier
*Bolt
*Invisibility
*Astral Projection
*Summon Spirit

Attributes

Str: D8 (2H)
Agility: D8 (2)
Smarts: D6 (1)
Spirit: D8 (1)
Vigor: D6 (1)
Pace 6
Parry 6
Toughness 12 (6)

Skills

Athletics: D6 (1)
Common Knowledge: D4
Notice: D8 (2)
Persuasion: D4
Stealth: D6 (1)
Fighting: D8 (1, 1S)
Faith: D8 (3)
Intimidation: D6 (2)
Shooting: D8 (2, 1H)
Survival: D6 (1, 1H)
Occult: D6 (2)
English: D8
Or’zet: D6
City Speak: d6
Japanese: d6

Hindrance

Bloodthirsty -2
Outsider-1
Obese -1

Equipment

Lined Coat- Armor 3 - $600
Armored Vest with Plates- Armor 6 - $750
Ruger Super Warhawk $700
Remington Roomsweeper $400
Monofilament Blade $1500
Lower class clothing $25
Comlink $50
Fetish x3 $300
Glasses $250 (Vision Enhance 1 $450, Flash Compensation 1 $200)
Standard Rope $50
Medkit: $500