InAWickedToronto:Annotated Oracle

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Roll 1d10, 1d6, 1d6, and consult chart 1, 2 - Items 1 - City Items 1 A key on a broken chain, lost by the roadside. 2 The written deed to a certain house, affirmed and sealed. 3 A note written in an elegant hand, sweetly perfumed. 4 A noble house's signatory ring, left behind in a street brawl. 5 A purse of coins, cursed by its stabbed and dying owner. 6 The fine silk wardrobe of one dead of some plague. 2 - Countryside Items 1 An altar overflowing with flowers and bowls of honey. 2 A local warlord's ancestral sword, much honored. 3 A chest containing the tax monies of a rural province. 4 The book of scripture of an order of warrior-monks. 5 A cask of honey wine, tribute to a fierce bandit-queen. 6 A farmer's good-luck piece, the author of his prosperity. 3 - Magical Items 1 Silk slippers which make their wearer invisible. 2 A copper basin, to which are enslaved spirits of the air. 3 Bracelets which grant their wearer improbable strength. 4 A glass jar of ferocious and deadly magical wasps. 5 A staff of white-wood, summoner of lightnings. 6 A silk robe through which no weapon may pass. 4 - Military Items 1 A great army's marching orders, passwords, and signals. 2 A token indicating that its bearer speaks for the high general. 3 A sword consecrated to a fearsome demon of war. 4 A captured war-horse with a taste for human meat. 5 A great warship, set with trebuchet and mangonel. 6 The head of a high war-captain, in a carved wooden cask. 5 - Ruins Items 1 A helm in antique style, sound despite its tarnish. 2 Instruments of torture, haunted by their long-dead victims. 3 A book of engraved bronze, partly obscured by wear. 4 A gorgeous yellow gem, cursed with a terrible doom. 5 The guardian of a tomb, a statue cast in silver with ruby eyes. 6 A golden armlet, still on the skeletal arm of its owner. 6 - Wilderness Items 1 A woman's long blood-red hair, incorporated into a bird's nest. 2 The corpse of a lord's hunting hound, caught in a rose-briar. 3 A bandit's treasure-trove, exposed by erosive rain. 4 An ancient stone waymarker, indicating an overgrown road. 5 An altar to devils of the waste, stinking with gore. 6 The remnants of a woodcutter's camp, abandoned in haste. cut me 3, 4 - Characters 1 - City Characters 1 A wealthy merchant's son, refined and crafty. 2 The proprietress of a wantonhouse, with her manservant. 3 An underclerk of the temple of some lesser cult. 4 An apothecary, squint-eyed, with many uncanny potions. 5 A gentlewoman-burglar, stylish and daring. 6 A practitioner of law, with her several secretaries. 2 - Countryside Characters 1 An ambitious farmer, hungry for gossip or silver. 2 The unscrupulous landlady of a roadside wayhouse. 3 A village executioner, practicing his trade on a caught burglar. 4 An underofficer of the local lord's home guard. 5 The local lord's young daughter, tramping after strawberries. 6 The captain of a foreign troop, sent to collect taxes. 3 - Magical Characters 1 Some great wizard's magical messenger, brass-skinned. 2 A necromancer who steals the knowledge of the dying. 3 The human servant of a mighty and unspeakable demiurge. 4 A prodigy-mage, still a maid, drunk with occult power. 5 A reader of omens and caster of auguries, with grim news. 6 A placid mystic, preaching calm and demonstrating miracles. 4 - Military Characters 1 The captain of a shattered company, himself injured. 2 A camp-wanton, pretty and pliant, prone to drink. 3 A camp physician, her pockets full of salves and drugs. 4 A war-sorceress, slender but commanding, with golden hair. 5 A tender of war-bulls, shavedheaded and fearless. 6 The self-important master of strategy to a great general. 5 - Ruins Characters 1 An unsavory treasure-seeker, with an honest map. 2 The warden ghost of the place, generous to the good-willed. 3 A ghoulish eater of dead flesh, driven by unusual lusts. 4 A scholar and antiquarian, unmindful of danger. 5 A knowledge-mad sorceress, delving into ancient secrets. 6 One mistakenly condemned, fled into hiding. 6 - Wilderness Characters 1 A hermit priestess, practicing obscure deprivations. 2 A rough wolf-hunter, surly, filthy and crude. 3 A noble landholder, touring, with court and attendants. 4 A conjurer possessed by spirits of uncivil character. 5 A fur-trapper, simple but goodnatured, and his daughter. 6 A bandit captain, in hiding, with her trusted bodyguard. 5, 6 - Locations 1 - City Locations 1 A rich and mighty temple, full of silver and fine goods. 2 A poor home shared by many families of beggars. 3 A warehouse on the docks, full of Elven silk. 4 The old city wall, long since outgrown. 5 The private garden of a noble house. 6 A market on the crossroads, full of sound and color. 2 - Countryside Locations 1 A farm manor, peaceful and prosperous. 2 A monastery and its associated shrines, each to its own god. 3 A waystation on a broad road, with a campsite and shrine. 4 A roofed bridge on a wide river, with a toll-collector. 5 A fishing village with an inn of good quality. 6 A slow-moving caravan, with many wagons and travelers. 3 - Magical Locations 1 The secluded home of an exiled court-wizard. 2 A standing stone, obscurely carved, crackling with force. 3 A pool of mirror-still green water. 4 The college of a small but prestigious magical order. 5 The secret central shrine of a temple to forgotten gods. 6 An underground chamber, eerie with blue-green lights. 4 - Military Locations 1 An old, proud fortress on an important mountain pass. 2 The site of a pitched battle, ground churned and stinking. 3 An outlying watchtower on a wooded hill. 4 A high, many-towered wall on a fierce border. 5 The country fort, mostly wood, of a local war-lord. 6 The campsite of a travelling army, not long deserted. 5 - Ruins Locations 1 A fallen temple, overgrown with moss and ivies. 2 An old raised road, cracked and crumbling. 3 A gutted tower, home to many birds. 4 A ruined manor, its keep smashed by a fallen tree. 5 An ancient monument, eroded and overgrown but standing. 6 A new village, built on the ruins of a forgotten people. 6 - Wilderness Locations 1 A high, wind-scoured crag, strewn with rubble. 2 A clearing of mossy boulders by a forest brook. 3 A boggy field, buzzing with stinging insects. 4 A deer-path through towering woods to a still pond. 5 A vast oak tree in a fallow field. 6 A high waterfall, riddled behind with caves. cut me 7, 8 - Events 1 - City Events 1 The celebration of a day sacred to the city's chief cult. 2 The murder by strangling of an officer of the city watch. 3 The burglary of the storehouse of a powerful robber-merchant. 4 The secret alliance of two noble families against a third. 5 The rehersal of the funeral of the city's aged and beloved mayor. 6 The arrival of honored emissaries from a wealthy, exotic land. 2 - Countryside Events 1 The much-contested wedding of the province's great beauty. 2 An unseasonal and destructive flood. 3 The death of the primary heir of a local noblewoman. 4 The celebration of local fertility or harvest rites. 5 The capture by soldiers of a popular gentleman-bandit. 6 The arrival at a way-house of four unusual travelers. 3 - Magical Events 1 A conjunction of uncanny forces. +1 to all Magic Rolls. 2 A great convocation of mages, with many orders attending. 3 The awakening of 3 powerful and malignant genii. 4 The graduation of an apprentice to mastery. 5 The burglary of a magical order's innermost library. 6 The seizure of arcane powers by an arrogant and brutal wizard. 4 - Military Events 1 The capture and interrogation of a cunning spy. 2 The arrival of unexpected and improbable allies. 3 The mutiny and revolt of a prestigious cavalry company. 4 A terrible and devastating ambush. 5 The accidental death of a highly regarded war-captain. 6 A hard-won victory, with many dead on both sides. 5 - Ruins Events 1 The exposure by erosion of a long-buried door. 2 The night each year that a certain ghost is allowed her freedom. 3 The anniversary of the fall of a mighty tower. 4 The convocation of a ruins' ghouls, gaunts and wisps. 5 The discovery of an ancient tomb, full of occult treasures. 6 The passage of a ghostly army, dragging their slain and injured. 6 - Wilderness Events 1 A fearsome storm, with thunder and driving winds. 2 A bitter and unseasonable cold, caused by warring elementals. 3 The flight of a prince and his forbidden lover into hiding. 4 The awakening of a merciless and tyrranical pit-wyrm. 5 A mysterious star-lit revel on a high bare hilltop. 6 The return of a reclusive enchantress to her home. 9, 10 - Threats 1 - City Threats 1 A vicious gang of cut-throats and alley-thieves. 2 A cruel and powerful young lordling. 3 A civic-minded merchant with influence in the watch. 4 An assassin hired by some wealthy enemy. 5 A wealthy merchant-priest with much political clout. 6 A jealous and vengeful rival, who is an infamous dueler. 2 - Countryside Threats 1 A band of slavers both bold and incorrigible. 2 An innkeeper who murders and robs his wealthy guests. 3 A brutish and tyrranical war-lord and his uncouth thugs. 4 Field-vipers, wild dogs, loose bulls, and a variety of spiders. 5 An angry mob of peasants with makeshift weapons. 6 A wayhouse in which plaguevictims have recently stayed. 3 - Magical Threats 1 A conjurer who needs blood to entice his uncouth spirits. 2 A night-wisp, who devours its victims' magical potency. 3 A wandering intelligence, intent on driving mortals mad. 4 A wizard jealously guarding her magical territory. 5 An order of magician-monks who punish blasphemers. 6 An ambitious petty-wizard, quick to take offense. 4 - Military Threats 1 An enemy champion, fearless and bellowing. 2 Six enemy scouts, with spyglasses and longbows. 3 Ferocious war-hounds, driven wild with blood and confusion. 4 A ruthless bully of an under-officer with high ambitions. 5 An enemy scryer who commands six sharp-fanged nightgaunts. 6 A much-decorated company of the enemy's light cavalry. 5 - Ruins Threats 1 The bloodthirsty ghosts of those drowned in an accursed water. 2 A genius of flame, imprisoned within a brass mirror. 3 A long-dead queen, still trying to defend her realm. 4 A jeweled dagger which excites the greed of all who behold it. 5 A secret order of warrior-mystics, defending their relics. 6 The cunning and deadly traps of the ancient architects. 6 - Wilderness Threats 1 A wicked mountain-drake, cunning and greedy. 2 A pack of winter-starved and desperate wolves. 3 A siren-ghoul, who entices the amorous into deadly peril. 4 The fey and unfriendly guardians of an enchanted glade. 5 A flock of hunterbirds, sharpbeaked, clever, and dreadful. 6 A devil of the lower air, malicious and full of pranks.