The Savage Sun
The World
Setting Rules
The People
Humans
Elves
- Agile. Elves have a starting Agility of d6 and a maximum Agility of d12+1.
- Born Thief. Elves have a natural inclination toward trickery, and start with d4 in Thievery.
- Swift. Elves have a Pace of 8" and a running die of d8.
Dwarves
- Tough. Dwarves have a starting Vigor of d6 and a maximum Vigor of 12+1.
- Slow. Dwarves have a Pace of 5" and a running die of d4.
Halflings
Half-Elves
- Adaptable. Half-elves start with d6 in any one skill of their choice.
- Animal Ken. Half-elves gain a +2 bonus on any rolls made to peacefully interact with an animal. A half-elf can ignore the Spirit prerequisite when taking the edge Beast Master.
Half-Giants
- Large. Half-giants stand eight feet tall and are heavily muscled. They are Size +1.
- Very Strong. Half-giants have a starting Strength of d8 and a maximum Strength of d12+2.
- Easily Led. Half-giants are highly susceptible to persuasion, and take a -2 penalty when resisting magical or psionic effects meant to control their behavior, as well as Smarts-based Tests.
Muls (Half-Dwarves)
- Very Tough. Muls have a starting Vigor of d8 and a maximum Vigor of d12+2.
- Tireless. Muls require only four hours of sleep each night, and gain a +2 bonus on Vigor rolls made to resist fatigue.
Thri-Kreen (Mantis Warrior)
- Claws. Thri-kreen possess sharp claws which do Str + 1d4 damage.
- Leaper. Thri-kreen can jump twice as far as normal for creatures of their Pace, and add +4 to their attack roll instead of +2 when they jump as part of a Wild Attack.
- Natural Armor. A thri-kreen's exoskeleton gives it 2 points of armor.
- Sleepless. Thri-kreen never sleep, although they can be rendered unconscious normally.
- Outsider. Thri-kreen are the most alien of the sapient races and
Character Creation
New Edges
Magic and Psionics
Defiling and Preserving
Psionics
Wild Talents
The vast majority of people on Athas possess a wild talent: an innate psionic ability gained without training or study.
Wild talents cannot
d20 roll | Power | Notes |
---|---|---|
1 | Beast friend | |
2 | Blind | |
3 | Bolt | |
4 | Boost/Lower Trait | |
5 | Burst | |
6 | Confusion | |
7 | Darksight | |
8 | Deflection | |
9 | Detect/Conceal Arcana | |
10 | Elemental Manipulation | |
11 | Empathy | |
12 | Entangle | |
13 | Environmental Protection | |
14 | Fear | |
15 | Havoc | |
16 | Healing | |
17 | Illusion | |
18 | Light/Darkness | |
19 | Mind Link | |
20 | Mind Reading | |
21 | Protection | |
22 | Relief | |
23 | Smite | |
24 | Sound/Silence | |
25 | Speak Language | |
26 | Stun | |
27 | Wall-Walker |
Gear and Equipment
Bone
Obsidian
Stone
Wood