Trinity:The Hunters

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This group is an extension of Admiral X and Friends, but is not as inclusive and has a different goal.

This group will probably be playing sporadically, when time and get-togethers permit.

Members

Campaign

Session 01 - Lilith

The campaign starts two years after Admiral X and Friends had defeated the various remaining evils facing the world. The others in the crew have mostly gone their separate ways. It is roughly the year 400 CY.

Suddenly, X is contacted by Lexicon, and told to go to the plane of the deities. X is whisked away by an unseen power, and finds himself on what would normally be an awesome visual display of salient powers - but is now only a flat, featureless plain.

Among the corpses of gods lying about stands a lone woman, dressed in black and wielding a whip. She turns, putting away her weapon, and approaches X.

As she nears, X charges, and the battle is joined.

After a prolonged combat, X is defeated, and his spirit is banished from the plane. He returns to the Prime, where Lexicon informs him that the woman was a Wanderer, called Lilith, and that she must be dealt with. Lexicon and the few other Wanderers were busy attempting to fill the gap the death of the gods had caused - without them, the Divine force was weakened, and the balance had to be stabilized, and in short order.

Lexicon told X that Lilith very likely went to alternate prime material planes - worlds similar to Trinity that had, for one reason or another, developed differently.

And so, X and his few companions that would be able to survive the onslaught of a Wanderer set out, for worlds and planes unknown.