Rails Through Hell: Fenwick
Fenwick the Scribe, Tome Dwarf, Bard (Creation)
As a youth, Fenwick was a troublemaker, living on the margins of Stonegate society and thieving what he could in order to procure food for his family. One day, he uncovered some dirt on a middle-ranking official of the Tinker´s Guild [=bard college] and so added blackmail to his list of crimes. Obtaining a position in the Guild was transformative as he now had a steady income and a trade.
Eventually, Fenwick´s master got his revenge, though, having him assigned as Scribe to the Black Betty and out of the way.
Basics
- Level: 5
- Alignment: CG
- Ht: 4'3"
- Wt: 143lbs
- Size: Medium
- Speed: 25 feet
- Appearance: xxxxxxxxxx
- Demon: Sticky fingers
- STR 8 (-1) Save (-1)
- DEX 16 (+3) Save (+6)
- CON 14 (+2) Save (+2)
- INT 12 (+1) Save (+1)
- WIS 10 (+0) Save (+0)
- CHA 16 (+3) Save (+6)
Skills & Proficiencies
- Skills (Proficiencies in bold):
- Acrobatics (Dex) +
- Animal Handling (Wis) +
- Arcana (Int) +
- Athletics (Str) +
- Deception (Cha) +
- History (Int) +
- Insight (Wis) +
- Intimidation (Cha) +
- Investigation (Int) +
- Medicine (Wis) +
- Nature (Int) +
- Perception (Wis) +
- Performance (Cha) +
- Persuasion (Cha) +
- Religion (Int) +
- Sleight of Hand (Dex) +
- Stealth (Dex) +
- Survival (Wis) +0
- Passive Perception:
- Proficiency Bonus: +3
- Proficiencies
- Tools: One type of gaming set, Thieves' tools, Smith's tools. 3 musical instruments (Bard)
- Weapons & Armour: Armor: Light armor, Simple weapons, hand crossbows, longswords, rapiers, shortswords, battleaxe, handaxe, light hammer, warhammer.
- Languages: Common Tongue | ... |...|
Feats
- Moderately Armoured Prof. medium & shields, +1 Dex
- Skill Expert (TCoE) +1 Cha | +1 proficiency | double proficiency 1 skill
Racial Features (Tome Dwarf)
- Ability: +1 Int
- Historian: Proficiency History
- Extra Language: +1 language
- Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
- Tool Proficiency: You gain proficiency with the artisan's tools of your choice: smith's tools
- Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- Languages: You can speak, read, and write Common and Dwarvish.
Class Features (Bard)
- Bardic Inspiration - Inspire others through stirring words or music | Bonus action | One creature (not other self) 60' & can hear | 1d6 Bardic Inspiration to use in next 10 min | add post hoc to ability check, attack roll or saving throw | Cha mod = X / long rest | d8 at 5th level
- Font of Inspiration - Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest
- Jack of All Trades - add half proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus
- Song of Rest - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points
- Subheading: Description
- Subheading: Description
- Expertise - Double proficiency bonus for 2 skills
- Subheading: Description
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- Feature - X/rest
- Subheading: Description
- Subheading: Description
- Feature - X/rest
- Subheading: Description
- Subheading: Description
- Feature - X/rest
- Subheading: Description
- Subheading: Description
- Feature - X/rest
- Subheading: Description
- Subheading: Description
- College of Creation xxxxx
- X -
- X
Background Features (Criminal - Burglar)
- Proficiencies: Deception, Stealth
- Feature - Criminal Contact - You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
- Personality Trait: The first thing I do in a new place is note the locations of everything valuable – or where such things could be hidden.
- Ideal: Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
- Bond: My ill-gotten gains go to support my family
- Flaw: When I see something valuable, I can't think about anything but how to steal it
Combat
AC 1X(1X) | HP X | Hit Dice 5d8 | Initiative +0
Weapon | To Hit | Damage | Range/Reach | Weapon | To Hit | Damage | Range/Reach | |
---|---|---|---|---|---|---|---|---|
XX | +X | X | N/A | XX | +X | XX | XX | |
XX | +X | X | N/A | XX | +X | XX | XX | |
XX | +X | X | N/A | XX | +X | XX | XX |
- Common Action:
- Common Action:
- Common Action:
- Common Action:
- Common Action:
Spellcasting
Spell Slots: L1 | X || L2 | 0
Spell DC: (8 + Prof 2 + Stat x) 1X
Spell Att Mod: (Prof 2 + Stat X) +X
Cantrips
- xxx: Description
- xxx: Description
- xxx: Description
- Source: xxx: Description
Spells Prepared (Stat 3 + Lvl 1 = X)
- One, Two, Three
- Domain: One, Two
Spellbook:
- Name
- Name
- Name
Equipment
Wealth
- 0 gems
- 0 pp
- 5 gp
- 0 ep
- 0 sp
- 0 cp
Weapons
- Weapon
- Weapon
- Weapon
Armor
- Armour
- Shield?
Gear
- Backpack 5lb ?
- Crowbar Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- xxxxx Xlb
- Dark common clothes with a hood, xxxxx Xlb
- Pouch with coins Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
- Item Xlb
Trinket
- xxxxxxxxx
Magic Items
- XXXX
Backstory
- xxxxxx
Notes
- xxxxxx