Expedition to the Ruins of Greyhawk:Zhenis
Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1
Ability | Score | Bonus | Notes | ||||||||||
Strength | 8 | -2 | |||||||||||
Dexterity | 14 | +2 | |||||||||||
Constitution | 10 | +0 | |||||||||||
Intelligence | 14 | +2 | |||||||||||
Wisdom | 18+2 | +5 | Periapt of Wisdom +2 | ||||||||||
Charisma | 10 | +0 |
Basic Statistics
- Armor Class: 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 defelection)
- Hit Dice: 5d10+3d4+8 (39(.5) hp)
- Move: 30'
- Initiative +2
- Melee Attack:
- Ranged Attack:
Class Abilities
- Bonus feat X 3
- Discipline: Egoist (Psychometabolism)
- Mind blade, Weapon Focus (mind blade)
- Throw mind blade
- Psychic strike +1d8
- Mind Arrow
Saving Throw | Total Bonus | Base | Ability | Other | ||||||||||
Fortitude | +5 | +4 | +0 | +1 resistance | ||||||||||
Reflex | +9 | +6 | +2 | +1 resistance | ||||||||||
Willpower | +14 | +8 | +5 | +1 resistance |
Template below
Skill | Total Bonus | Ranks | Ability | Misc. | Creature knowledge Notes |
---|---|---|---|---|---|
Heal | +2 | - | +0 | +2 | |
Intimidate | +7 | 4 | +3 | - | |
Jump | +4 | - | +3 | +1 | |
Knowledge (arcana) |
+11 | 8 | +1 | +2 | Dragons, magical beasts |
Knowledge (dungeoneering) |
+5 | 2 | +1 | +2 | Aberrations, oozes cross-class |
Knowledge (history) |
+8 | 5 | +1 | +2 | |
Knowledge (local) |
+8 | 5 | +1 | +2 | Humanoids cross-class |
Knowledge (nature) |
+10 | 7 | +1 | +2 | Animals, fey, giants, monstrous humanoids, plants, vermin |
Knowledge (religion) |
+10 | 7 | +1 | +2 | Undead |
Knowledge (the planes) |
+10 | 7 | +1 | +2 | Outsiders |
Feat | Gained At | Effect |
---|---|---|
Scholar's Knack | 1st | +1 skill point per level, +2 on Intelligence-based skills |
Expel Vestige | 1st (human bonus) |
Unbind a vestige 1/day. Requires 1 minute and a binding check. Next binding check ts at -10; next binding check for that vestige is also at -10 |
Knowledge Devotion | 3rd | Gain Knowledge (nature) as a class skill Make a Knowledge check to gain an insight bonus on attack and damage rolls. |
Improved Binding | 4th (binder bonus) |
Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound. |
Power Attack | 6th | Trade attack bonus for damage bonus, maximum = BAB. Double bonus for two-handed. |
Item | Cost (gp) | Weight | Slot | Notes |
---|---|---|---|---|
Morningstar | 8 | 6 | - | 1d8 b/p damage |
+1 impaling spear | 8,302 | 6 | - | 1d8/x3 p damage; 3/day swift action to strike as melee touch attack |
Dagger | 2 | 1 | - | 1d4/19-20 s damage, range 10’ |
Light crossbow w/20 bolts | 37 | 4 | - | 1d8/19-20 p damage, range 80’ |
+1 mithral breastplate | 5,200 | 15 | Armor | +6 AC, -1 check penalty, max Dex +4 |
Heward’s handy haversack | 2,000 | 5 | - | Holds 100 pounds, move action to retrieve items (no AoO). |
Healing belt | 750 | 1 | Waist | +2 to Heal checks; has 3 charges, refreshes daily. Expend a charge to heal by touch, 2d8 [1 charge], 3d8 [2 charges] or 4d8 [3 charges] |
Implements of binding | 1,530 | 10 | - | MW dagger; +2 on binding check |
Tome of worldly memory | 1,500 | - | - | +5 competence to one Knowledge check, 3/day. Takes one minute; if 5+ ranks in the relevant Knowledge skill, takes one standard action |
Dimension stride boots | 2,000 | 1 | Feet | +2 to Jump; 5 charges, expend a charge to teleport 20’ [1 charge], 40’ [3 charges] or 60’ [5 charges] |
Cloak of Charisma +2 | 4,000 | - | Shoulders | +2 enhancement to Charisma |
Vest of resistance +1 | 1,000 | - | Body | +1 resistance bonus to saves |
671 gp |