Divine Strife:Colton Atkins
Colton Atkins, Divinity of Karmic Bargains
Divine Origins
Occupation: Unemployed - Retired
Archetype: The Visionary
Dominion: Conceptual - Karmic Bargains
Theology: Cult of the Saints
Derived Traits
Initiative [Intuition+Speed]: 4
Strength [Athletics+Might]: 0
Movement [Athletics+Speed]: 1
Free Time: 6 (4 restored by work)
Wealth: 3 (2 restored by work)
Health [Fortitude+5]: 6
Psyche [Discipline+5]: 9
Skills
Athletics 0, Crafts 0, Deception (Misdirection) 4, Discipline 4, Empathy 2, Fighting 2, Fortitude 1, Influence 0, Intuition 3, Knowledge 3, Marksman 0, Medicine 1, Might 0, Perception 4, Perform 1, Speed 1, Stealth 0, Survival 1, Tech 2, Travel 2
Manifestations
Aegis 0, Beckon 1, Journey 0, Minion 2, Puppetry 0, Oracle (Temporal View) 3, Ruin 0, Shaping 0, Soul 2
Truths
“The god of Karmic Bargains can bargain in any tongue”: Speak any language (Tongues)
“The god of Karmic Bargains cannot be fooled by illusions”: The god possesses a unique quality among the divine, the ability to see through illusions and masks of any kind. They can spend 1 Fragment to sense the presence of the Source in the area, see ghosts without needing to use the Soul Manifestation, and see the true faces of any Outsiders who take other guises. If resisting the Illusions effect, they receive a +2 bonus to see through the charade. (Otherworldly Sight)
“The god of Karmic Bargains can tell when he is being played false”: The god may spend one fragment and can then tell if a lie is spoken in their presence for the rest of the scene (Custom Truth)
Blessings
My Old Life: Gain a +1 bonus to a Skill of Choice to reflect the profession they once held. (+1 Deception)
Scope Out: The Visionary has a deep sense of themselves and where they are within the world. Gain a +1 bonus to any roll to assess a situation or get the read of a room. This could include an Empathy bonus to see how everyone’s feeling or a Perception bonus to quickly check for hidden traps
Tongues: Conceptual Dominions exist across all cultures and ignore language barriers. To reflect this, the god receives the Tongues Truth
Divine Words: Saints believe they are graced with their divine Spark by a higher power, whether they are a literal saint chosen by the Hebrew God, the avatar of Agni, the Hindu god of fire, or as servants of some other deity. In times of need, the Saint may enter a trance to call upon this higher power and ask for guidance from a seemingly omnipotent being. The player spends 1 Fragment, and then asks the GM one question, but may ask additional questions by spending 1 Pantheon Die each (up to their Intuition). The GM must answer these questions truthfully, but the answer’s clarity is based on whether the higher power desires the Saint’s involvement. It offers a koan or proverb for the god to solve or simply answers yes or no, leaving all sense of context out. If the Saint is destined to intercede, however, the answer is as clear as a bell.In times of need, Divine Words can also be used in a Battle, as the god asks for divine intervention to guide their hand against an enemy. For 1 Fragment, the Saint can use their Quick Action to receive a +5 bonus to their next attack. This can only be done a number of times per Battle equal to the god’s Spark.
Curses
Feeling My Age: Age does have its drawbacks. Gain 1 Pantheon Die when the character’s absent-mindedness or physical weakness causes trouble for the group.
Not a Mind Reader: They always think they know the best strategy, but human beings are seldom easy puzzles to solve. Gain 1 Pantheon Die after devoting a scene to a Bond that didn’t go so well. If they do this, the Bond does not heal Strain like it normally would
Led by my Power: Gain 1 Pantheon Die when the god cannot help but succumb to their dominion in the moment. This could mean a god of beauty who sees a gorgeous person and can do nothing but stare, or a god of secrets who cannot divulge the truth even if their life depends on it.
Follow the Voices: Saints are expected to follow commands from their higher power when ordered by their voices, but few plans are truly understandable by mere mortals. The GM, acting as the higher power, may ask for the Saint to perform one act in its name per Session. Some acts are benign, while others are absolutely horren�dous (or even detrimental to their well-be�ing, their mental state, and healthy relation�ships). If the Cultist complies, they perform the act and the Curse is complete. Choosing to resist this command, however, requires a Moderate (2) Discipline + Intuition check. If the character has used Divine Words in the same Session, their starting Difficulty is raised to Challenging (4). A success means the god retains their self-control but may receive muddied answers to their next prayers. On a failure, the Saint’s body acts on its own to fulfill the task regardless of their desires.
Bonds
Old Co-workers (G) 2 (Hostile - when he left his job he ruined a very lucrative deal, leaving some of his former co-workers very unhappy with him)
Former Petitioners (G) 1 (Nurturing - some of the people that he has "helped" still come around to chat, and to tell him how it all went.)
The Diner (L) 2 (Social/"Work" - this is where he feels most comfortable, but also where he meets his petitioners)
Worshippers
Level 3 - The Faithful - they ask him for guidance (see the Journal - below) and in return, he can tap their faith to recover a number of fragments equal to half the worshipper level rounded up, at a cost of 1 strain. These fragments fade away at the end of the session if not used
Relic
Level 2 - The Journal - This mysterious tome helps to provide answers to questions about mortal futures. It grants +2 on a Manifestation roll for the user to employ Temporal View to find out how a mortal can obtain what they desire. This only applies if it relates to mortals or the wielder, and will result in at least 1 success even if none are rolled when assisting mortals (although in this case, there will be negative results for the wielder or their pantheon)
Appearance and Background
Gender: Male
Age: 48 years
Appearance and Demeanor: [text]
Background: [text]