Sir Keyan Telva
Sir Kayen Telva
Rank
- Race: Human
- Class: Knight
- Level: 6
- XP: 55,570/66,000 +10%
- Alignment Lawful
- Main PC
- 10 heavy horseman (20gp) warhorse, sword, lance, plate / 10 medium horseman (15gp) warhorse, sword (Keyan purchased) lance, chain
Attributes
- STR 16 (+2 to melee hit/damage) (Open Doors 4:6) (+1 from knack)
- INT 9
- WIS 6 (Magic Saves: -1)
- DEX 9
- CON 13 (+1 hp) (+1 from knack)
- CHA 10 (Retainers: 4 Loyalty: 7)
Skills
- Languages
- Common
- General Skills
- Athletics [Skilled 10+] - Acrobatics(Dex), Climbing(Str), Endurance(Con), Jumping(Str), Running(Con), Swimming(Str)
- Class Abilities
- Horseback Attack (May attack from horseback without penalty)
- Fighting Style - Sword & Shield (Once per round can gain an additional –1 bonus to AC against a single attack made either against them or an adjacent ally (within 5’).
- Moral Strength (+2 bonus against charm and fear attacks)
- Cleave/Bonus Attacks (If opponent is slain may make another attack against another opponent within reach)
- Morale (Mercenaries, NPC & retainers under knights command gain +1 to morale checks)
- Challenge (May issue challenge)
- Squire (May acquire a 1st level knight squire)
- Knacks
- Self Improvement Primary (added to Str & Con)
- Improved Critical (Critical on natural roll of 19 or 20 and automatically hits)
Combat
- AC 17 [Plate, shield]
- HP 37 (had to re-roll, used a d6 the first time)
- Movement Rate: 90'(30')
- Initiative Modifier 0
- Attacks
- Sword +1/+3 vs. regenerating creatures [To hit: +7 (+4 level, +2 Str, +1 magic)] [Damage: 1d8 +3 (+2 Str, +1 magic)]
- Silver Dagger [To hit: +6 (+4 level, +2 Str)] [Damage: 1d4 (+2 Str)]
- Short bow [To hit: +4 (+4 level)] [Damage: 1d6]
- Lance [To hit: +6 (+4 level, +2 Str)] [Damage: 1d6 (+2 Str) Charge doubles damage]
- Saves:
- Petrification & Paralysis 11
- Poison & Death 9
- Blast & Breath 11
- Staves & Wands 10
- Spells 13 (+2 vs. charm & fear)
Equipment
Location: [b] = Backpack [s] = Self [h] = Horse
- Backpack [s]
- Bedroll [h]
- Bells, miniature (3)[b]
- Belt pouch [s]
- Caltrops (20) [b]
- Chain (10') [h]
- Chalk (10 sticks) [b]
- Chisel [b]
- Garlic [b]
- Grappling hook [s]
- Hammer, small [b]
- Iron spikes (12) [b]
- Lantern [b]
- Magnifying glass [b]
- Marbles (20) [b]
- Mirror, hand-sized [b]
- Oil, flask (6) [b]
- Ration, iron (7) [b]
- Rope, 50' [s]
- Sack, large [h]
- Sack, small [h]
- Tent [h]
- Tinderbox [b]
- Torches (5) [h]
- Torch (1) [b]
- Twine, 100' ball [b]
- Waterskin [s]
- Whistle [b]
- Wolfsbane (1) [b]
- War Horse
Magic Items
- Ring of Spell Turning
- Potion of Speed
- Potion of Diminution
Armor, Weapons: [Encumbrance]
- Armor
- Plate mail [500]
- Shield [100]
- Weapons
- Sword +1/+3 vs. regenerating creatures [60]
- Silver dagger [10]
- Short bow [30]
- Quiver of 20 arrows - 15 normal/5 silver tipped
- Lance (only on horse)