Hegemony: The Ship Herself
Ship Traits: Attributes
Some rolls will require the player use the ship's Attributes rather than their personal Attributes. Ship Attributes are Hull, Engines, and Systems. These are based on the ship's Class Distinction, Athens Class Light Support which default to a rank of for each Attribute for the factory model, but the players have the option to instead start with one at
one at
and one at
representing custom configurations.
Ship Traits: Roles
Ships don't have roles per se. Players use their own Roles for ship based actions.
Ship Traits: Distinctions
Ships don't have Distinctions either, if none of a character's distinctions would apply to a ship based action, use the ship's class at instead (or 'Hinder one of your distinctions for the pp).
Ship Traits: Modules
All base Modules for your ship default to You Start with the following Modules:
- Helm (PILOTING AND NAVIGATION)
- Terminals (NETWORKS AND SYSTEMS)
- Med Bay (TRAUMA AND MEDICINE)
- Machine Shop (MECHANICS AND ENGINEERING)
- Tactical Turrets (CROWD CONTROL AND TACTICAL RESPONSE)
- Onboard Data (LOGISTICS AND ANALYSIS)
- Atmo/Integrity (ENVIRONMENTAL THREATS)
- Shuttles [2]
- EVA Suits [enough for crew and passengers]
If the Module has a Role listed beside it in parenthesis, step its die up one step for each character who has that role ranked at . If anyone has DIPLOMACY AND COMMAND ranked at
step up one Module of your choosing by one.
additionally, you have three points that can be each be used to buy a new Module at or step up an existing Module one step.