Alistair Quinn
Name: Alistair Quinn | |||
Code Name: Whiskey | |||
Profession: Ex-IRA Professional | |||
Nationality: Irish | |||
Sex (Age): Male (52) | |||
Education: Streetwise |
Statistics
Score | x5 | What Others Notice | |
---|---|---|---|
Strength | 13 | 65 | Brawny |
Constitution | 10 | 50 | |
Dexterity | 10 | 50 | |
Intelligence | 8 | 40 | Shallow |
Power | 14 | 70 | Brave |
Charisma | 17 | 85 | Captivating |
Derived Attributes
Current | Maximum | |
---|---|---|
Hit Points (HP) | 12 | 12 |
Willpower (WP) | 14 | 14 |
Sanity (SAN) | 70 | 70 |
Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane
Violence | O | O | O | adapted |
Helplessness | O | O | O | adapted |
Bonds
Score | |
---|---|
Argus Mitchum, local bartender | 17 |
William Tully, friend | 17 |
Ashley Quinn, sister | 17 |
Cormac Darragh, IRA contact | 17 |
Motivations and Mental Disorders
Untrusting.
Skills
Total | Total | Total | |||
Accounting (10%) | First Aid (10%) | Science (0%) | |||
Alertness (20%) | 60% | Forensics (0%) | Search (20%) | 50% | |
Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
Archeology (0%) | History (10%) | 40% IRA/ Irish History "The Troubles' | Stealth (10%) | 70% | |
Art (0%): | HUMINT (10%) | Surgery (0%) | |||
Artillery (0%) | Law (0%) | 20% | Survival (Urban)(10%) | 30% | |
Athletics (30%) | 50% | Medicine (0%) | Swim (20%) | ||
Bureaucracy (10%) | Melee Weapons (30%) | 40% | Unarmed Combat (40%) | 50% | |
Computer Science (0%) | Military Science (0%): 20% | Unnatural (0%) | |||
Craft (0%): Explosives 60% | Foreign Languages and Other Skills: | ||||
Criminology (10%) | 60% | Navigate (10%) | 50% | Science (0%) | |
Demolitions (0%) | (see Craft) | Occult (10%) | |||
Disguise (10%) | 30% | Persuade (20%) | 50% | ||
Dodge (30%) | 40% | Pharmacy (0%) | 20% | ||
Drive Auto (20%) | 50% | Pilot (0%): | |||
Heavy Machine (10%) | 40% | Psychotherapy (10%) | |||
Firearms (20%) | 60% | Ride (10%) |
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Glock 20, hollow point rounds (+1 damage but armor is twice as effective)
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
Glock 20 HP | 40 | 20m | 1D12+1 | 0 | 0 | 0 | 6 |
0 | 0 | 0 | 10 | ||||
0 | 0 | 0 | 4 | ||||
Personal Details, Work Performance, Special Training and Other Notes
WIP...