Alistair Quinn
| Name: Alistair Quinn | |||
| Code Name: Whiskey | |||
| Profession: Ex-IRA Professional | |||
| Nationality: Irish | |||
| Sex (Age): Male (52) | |||
| Education: Streetwise |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 13 | 65 | Brawny |
| Constitution | 10 | 50 | |
| Dexterity | 10 | 50 | |
| Intelligence | 8 | 40 | Shallow |
| Power | 14 | 70 | Brave |
| Charisma | 17 | 85 | Captivating |
Derived Attributes
| Current | Maximum | |
|---|---|---|
| Hit Points (HP) | 12 | 12 |
| Willpower (WP) | 14 | 14 |
| Sanity (SAN) | 70 | 70 |
| Breaking Point (BP) | 56 | 56 |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Argus Mitchum, local bartender | 17 |
| William Tully, friend | 17 |
| Ashley Quinn, sister | 17 |
| Cormac Darragh, IRA contact | 17 |
Motivations and Mental Disorders
Untrusting.
Skills
| Total | Total | Total | |||
| Accounting (10%) | First Aid (10%) | Science (0%) | |||
| Alertness (20%) | 60% | Forensics (0%) | Search (20%) | 50% | |
| Anthropology (0%) | Heavy Weapons (0%) | SIGINT (0%) | |||
| Archeology (0%) | History (10%) | 40% IRA/ Irish History "The Troubles' | Stealth (10%) | 70% | |
| Art (0%): | HUMINT (10%) | Surgery (0%) | |||
| Artillery (0%) | Law (0%) | 20% | Survival (Urban)(10%) | 30% | |
| Athletics (30%) | 50% | Medicine (0%) | Swim (20%) | ||
| Bureaucracy (10%) | Melee Weapons (30%) | 40% | Unarmed Combat (40%) | 50% | |
| Computer Science (0%) | Military Science (0%): 20% | Unnatural (0%) | |||
| Craft (0%): Explosives 60% | Foreign Languages and Other Skills: | ||||
| Criminology (10%) | 60% | Navigate (10%) | 50% | Science (0%) | |
| Demolitions (0%) | (see Craft) | Occult (10%) | |||
| Disguise (10%) | 30% | Persuade (20%) | 50% | ||
| Dodge (30%) | 40% | Pharmacy (0%) | 20% | ||
| Drive Auto (20%) | 50% | Pilot (0%): | |||
| Heavy Machine (10%) | 40% | Psychotherapy (10%) | |||
| Firearms (20%) | 60% | Ride (10%) | |||
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Glock 20, hollow point rounds (+1 damage but armor is twice as effective)
Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.
Weapons
| Skill % | Base Range | Damage | Armor Piercing | Kill Damage | Kill Radius | Shots | |
| Glock 20 HP | 40 | 20m | 1D12+1 | 0 | 0 | 0 | 6 |
| 0 | 0 | 0 | 10 | ||||
| 0 | 0 | 0 | 4 | ||||
Personal Details, Work Performance, Special Training and Other Notes
WIP...