Zeitgeist: The Gears of Revolution/Magic Items
New Magic Items[edit]
Chapter 1[edit]
Chapter 2[edit]
Chapter 3[edit]
Chapter 4[edit]
Chapter 5[edit]
New Rituals[edit]
New Techniques[edit]
A PC within 5 squares of any creature with the Thoughtform trait can spend a minor action to try to influence the creature with its thoughts. The PC makes an Intelligence, Wisdom, or Charisma check, and chooses to target Fortitude, Reflex, or Will. A character can only attempt this once per round.
- Fortitude. If the attack hits, the creature loses insubstantial and phasing until the start of the attacker’s next turn. If it’s flying, it must land on its turn or fall.
- Reflex. If the attack hits, the attacker can slide the creature 2 squares.
- Will. If the attack hits, the attacker is invisible to the creature until the start of the PC’s next turn.