BDH: Chharacter Advancement
This game will be broken up into Episodes with each episode focusing on a specific job that unfolds in a series of scenes that roughly map to an arc of (usually) five acts. Characters receive 2 xp for each job they complete (successfully or otherwise).
Experience can be spent to advance characters as follows:
Tier 0[edit]
Sometimes the game experience doesn't quite match with chargen expectations. Tier 0 adjustments exist specifically to deal with those sorts of tweaks and changes without leveling an XP tax for the privilege. Tier 0 adjustments are only available during and immediately following a character's first episode in the game.
Rather than try to list these out as per the regular tiers, these will be handled case by case, preferably via DM if players are comfortable with that.
Tier 1[edit]
- Swap out one (1) Distinction SFX for another: 1 Experience May not swap out Hinder
- Swap out one (1) Signature Asset SFX for another: 1 Experience
- Add a new Knack to a or higher Role: 1 Experience
- Convert a scene asset from the episode into a Signature Asset: 1 Experience
Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.
Tier 2[edit]
- Step up a Signature Asset to 2 Experience
- Step up an existing Knack by one die type: 2 Experience Knacks may not be stepped up higher than the Role they are attached to.
- Add a Distinction SFX: 2 Experience Distinctions may have no more than three (3) SFX apiece, including Hinder
- Add a Signature Asset SFX: 2 Experience Signature Assets may have a max of one (1) SFX. Signature Assets may have a max of two (2).
Custom SFX guidelines may be found in the Prime handbook on pages 61-63 (excepting limits). Do not use the guidelines for distinctions found on pages 191-213.
Tier 3[edit]
- Step up a Role to 3 Experience
- Step up one Attribute and step back another: 3 Experience No Attribute may be stepped up above or stepped down below