MacKenzie B
MacKenzie Anne Bjôrn
Don't throw that out. It'll make good shrapnel.
Attributes 

Physical
|| Mental
|| Social
||
Trained Skills 

Craft
|| Know
/ Rumors
|| Treat
||
Fix
||Operate
/ Security Systems
|| Trick
||
Untrained Skills 
Drive
| Fight
| Fly
| Focus
| Influence
| Labor
| Perform
| Shoot
| Survive
| Throw
Distinctions/SFX 
Mechanic - You can fix damned near anything, or you can use your skills to fuck shit up.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a 
Ghost in the Machine: Sometimes Fixing a thing means teaching it to do something it was never meant to do. When subverting the original purpose of a system or device, spend 1pp to roll your Trick die and add it to your total on any Craft, Fix, or Operate action.
Duct Tape and Bubble Gum: Ain't a perfect fix, but she'll hold! (Hear me, baby? You gotta hold). When you slap on a jury-rig patch, step back a mechanical or system based complication.
Highlighted Skills: Craft | Fix | Operate
Clockwork Orphan - You were just a kid when exposure left your body ruined, but piece by piece you've managed to put yourself back together, blending machine parts with flesh and blood to get the job done.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a 
Highlighted Skills: Know | Notice | Treat
Slip of a Girl - You're good at getting into and fitting into places and situations you maybe shouldn't.
Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a
instead of a 
Highlighted Skills: Move | Sneak | Trick
Signature Assets 

Grenades. So Many Grenades
Mac has a number of homemade IEDs on her person at any given time.
Mamas Little Helpers
Mac has a team of micro-drones that can get into spaces she can't and act as extra sets of eyes or hands.