Talk:Open Ended D10
Problem With Method?
Although your method appears simple, it's simplicity is a problem. It is assuming only a single value (Skill) affecting the die, but in most design systems you have both a Skill and a Attribute that intertwine to produce a success value.
Because you use only a single die, the combined values would overwhelm the randomness factor in regards to the success if both attribute and skill are ranged 1-10 or even 1-5 each, unless you open end the die for the high end for failure (which is not how it works in HARP (the current incarnation of rolemaster).
I see no easy way of dealing with this problem.
joeteller (unquietsoul on gmail.com)