Running Sheet Zeek
Zeek
Father: Jurt, son of Grumble Sawall
Mother: Untara, Daughter of Cihalas, Daughter of Tonacat
Children:
Description:
Hobbies:
Ranks
- Graduate Rasak
Points{213(44)}
Total: {213(44)}= 73 Stats+{75(33)} Powers+18 Skills+ {45(11)}Items +(+0/0 allies/Enemies) +0 Shadows +2 Stuff +0 Storage
Statistics {73}
- Psyche:20
- Strength: 19
- Endurance:19
- Warfare:15
Powers {75(33)}
- (20) pip Basic Imprint of Azcala. Frame can hold 8 Minor Spells and 4 Major Spell Zeek's Spells
- 15 Sorcery. Taught by Jurt & Untara
- 40 Trump Artist. Taught by Delwin
- (3)Azcalan Ritualist. Taught by Untara
- 20 Limited Conjuration Taught by Jurt
- (10)Limited Shapechange
- 6 Thievish Skills Zeek's Spells
Plans
- (50) Basic Imprint of Pattern of Amber- not given yet
- (10) Limited Shape Change. 25 yet to acquire full Shape Change
- 45 Basic Imprint of the Logrus- Not Yet Acquired
Skills {18}
- 1 Strings Guitar,Azcalan Harp
- 1 Dottlemanship
- 1 Azcalan Cooking
- 1 Wind Instruments-Flute, recorder
- 2 Gardening
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 1 Dance
- 2 Art-painting, pencil, pen &ink
- 1 portraiture, Caricature
- 1
- 1
- 1
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
Allies & Enemies {2/2 = 0}
Allies
various
Enemies
various
Companions
Peter Rasgaf- Elite
Kean the Armadillo
- 2 Double Vitality
- 2 Double Speed
- 2 Amber Stamina
- 2 Combat Reflexes
- 2 Vs Gun
- 2 Double Damages
- 2 Speak & Sing
- 2 Sense Danger
- 4 Psyche Barrier
- 2 Follow Shadow Path
- 2 Mold Shadow Creatures
- 2 Rapid Heal
- 2 N/N: Mithril Armadillo, Mithril Hawk
- 2 N/N: Power Words:10:(20) pip Basic Imprint of Azcala. Frame can hold 8 Minor Spells and 4 Major Spell
- 1 Ability: Call to Hand/ Return.
- 1 Ability: Cleanse. 5 Transfer-Cleanse Others
- 1 Ability: Create unbelievable loud shrill shrieking alarm
- 1 Ability: Blink 30'
Originally a simple Mithril toy Armadillo to house Avasa of Guard. The Avasa, having self-bound, had considerably ability to invite friends over.
Items {45(11)}
Weapons &Armor
Deathwheeler 15
- 4 Vitality
- 2 Movement
- 2 Combat Reflexes
- 2 Doubles Damage
- 2 Rapid Heal
- 2 N/N:Death-wheeler, Lance, Spear, walking stick
- 1 Ability: Call to Hand
- 15
Rasak Knife (5)
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 5
Obsidian Knife (6)
- 4 Deadly Damage
- 2 Channels life force
- 6
Steel Clamshell Greaves 11
- 2 VS Guns- Transfer 5
- 1 Self Heal
- 2 N/N: Bracer, Stylish Bracer, Steel Clamshell Greaves
- 1 Ability-Call to don/Return
Wears the greeves under clothes
War Boots.-10 pips
- 4 Invulnerable
- 4 Deadly Damage Steel Toed
- 2 N/N Forms
Things
Van Real Glasses. (6)
Non Magical-2 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light
Magical-4 pips
- 1 ability – See through Invisibly.
- 1 ability -See through Illusions.
- 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
- 1 Ability-Binocular/Microscope vision
Gift from Jurt
Harp-6 pips 6
A small stringed lap harp made of walnut and ebony. Mithril strings.
- 2 VS Guns
- 1 Able to Speak -Remembers songs played and can repeat them.
- 1 Rack a spell-Variable amplification
- 2 N/N: Harp, Ballisat, Guitar, Banjo, Ukulele
- 6 pips
Recorder 3
A 9 hole recorder . perfect pitch
- 1 VS Weapons
- 1 Ability-Volume & Pitch control
- 1 Alt-Form: Flute, Recorder
- 3
Shadows{0}
Stuff{2}
- 2 Good Stuff