Character Name:
|
Magnolia "Maggie" Mar
|
Player Name:
|
Eplov
|
Profession:
|
Con Artist (Thief/Smuggler)
|
Nationality:
|
British
|
Sex (Age):
|
Female (13)
|
Education:
|
School of Hard Knocks
|
Statistics
|
Score
|
x5
|
What Others Notice
|
Strength
|
13
|
65
|
Athletic
|
Constitution
|
13
|
65
|
Fit
|
Dexterity
|
15
|
75
|
Lithe
|
Intelligence
|
14
|
70
|
Discerning
|
Power
|
15
|
75
|
Tenacious
|
Charisma
|
16
|
80
|
Glib
|
Derived Attributes
|
Maximum
|
Current
|
Hit Points (HP)
|
13
|
13
|
Willpower (WP)
|
15
|
15
|
Sanity (SAN)
|
75
|
60
|
Breaking Point (BP)
|
60
|
45
|
|
Permanent
|
At Hand/Stowed/In Storage
|
Resources
|
6
|
6 / 0 / 0
|
Resource Check Boxes
Incidents of SAN loss without going insane
Violence
|
O
|
O
|
O
|
adapted
|
Helplessness
|
O
|
O
|
O
|
adapted
|
Bonds
|
Score
|
Personal
|
|
Emilie Garilound - Consulting Detective for whom Maggie works as an informant or helping hand.
|
16
|
____________ - Writer for a paranormal paper. Pays Maggie for rumors, gossip, or false testimonials (those cost extra!)
|
16
|
Beckie Day - Mob boss's daughter. BFFs that crime together.
|
16
|
|
|
|
Communal
|
|
Crime family working out of the East Side.
|
3
|
|
|
Motivations and Mental Disorders
Skills
|
Total
|
|
Total
|
|
Total
|
Administration (10%)
|
|
Foreign Language (0%)
|
|
Research (10%)
|
|
Alertness (20%)
|
50
|
Harangue (10%)
|
|
Ride (10%)
|
|
Anthropology (0%)
|
|
Heavy Machinery (10%)
|
|
Science (0%)
|
|
Appraise (10%)
|
40
|
History (10%)
|
|
Search (20%)
|
50
|
Archaeology (0%)
|
|
Insight (10%)
|
60
|
Social Etiquette (10%)
|
|
Art (0%)
|
|
Law (0%)
|
|
Stealth (10%)
|
70
|
Athletics (30%)
|
50
|
Medicine (0%)
|
|
Streetwise (Criminal Underworld) (0%)
|
40
|
Charm (20%)
|
60
|
Melee Weapons (30%)
|
|
Surgery (0%)
|
|
Craft (Locksmith) (0%)
|
60
|
Military Training (Type) (0%)
|
|
Survival (Urban) (10%)
|
30
|
Craft (Type) (0%)
|
|
Swim (20%)
|
Disguise (10%)
|
30
|
Natural World (10%)
|
|
Track (10%)
|
|
Dodge (30%)
|
70
|
Navigate (10%)
|
|
Unarmed Combat (20%)
|
60
|
Drive (20%)
|
|
Occult (10%)
|
30
|
Unnatural (0%)
|
|
Firearms (20%)
|
|
Persuade (20%)
|
60
|
Use Gadgets (0%)
|
|
First Aid (10%)
|
|
Pilot (Type) (0%)
|
|
|
|
Foreign Language (Type) (0%)
|
|
Psychoanalyze (10%)
|
|
|
|
Foreign Language (Type) (0%)
|
|
Regional Lore (Type) (0%)
|
|
|
|
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
Weapon
|
Skill %
|
Base Range
|
Damage
|
Lethality
|
Kill Damage
|
Kill Radius
|
Shots
|
Boot Knife
|
30
|
Melee
|
1d4+1
|
*
|
*
|
*
|
|
|
Boot Knife (Thrown)
|
50
|
60 ft
|
1d4+1
|
*
|
*
|
*
|
|
Unarmed
|
60
|
Melee
|
1d4
|
*
|
*
|
*
|
|
Heavy Boots
|
60
|
Melee
|
1d4+1
|
*
|
*
|
*
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Armor
Armor
|
Armor Rating
|
Leather Jacket
|
1
|
Other Equipment
- Two sets of clothes
- Waterproof (ish) boots
- Boot Knife
- Lockpicks
- Jacket
- Various snacks
- Pack
- Cash hidden across several spots
Personal Details, Work Performance, Special Training, and Other Notes
Magnolia Mar, or Maggie to her friends, grew up just this side of starvation. Running with a pack of starving orphaned children, she soon learned that, in order for her to eat, someone else got less. And, if she wanted to eat well, someone else probably didn't eat at all; she was okay with that.
Everyone in the pack who actually thrived had some skill to lean on. Some of the orphans used their fists, others learned to be sneaky, but her weapon of choice was her words. You wouldn't believe how many suckers just line up to give a cute street urchin something to eat.
Maggie had the questionable fortune to land a place in the Day Crime Family's orbit. A low place, with "room to grow".
Maggie's upbringing was Harsh.