Charlie Coglin
Charlie Coglin :: Cog Whisperer
...
Ancestry :: Duster
Racial Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Spirit), Adaptable
Attributes
Agility || Smarts
|| Spirit
|| Strength
|| Vigor
Derived Stats
Pace || Parry
|| Size
|| Toughness
(
)
Core Skills
Athletics || Common Knowledge
|| Notice
|| Persuasion
|| Stealth
|| Piloting/Boating
Other Skills
Fighting || Focus
|| Repair
|| Science
Hindrances
Curious - Major - The character wants to know about everything. For Charlie, this mostly rears its head when dealing with new technologies or mechanisms she hasn't seen.
Quirk: Mechanical Empathy - Minor - Charlie has always found it easier to get along with machines over organics, preferring their company most of the time. Additionally, she personifies machines, taking it personally when they're poorly maintained or damaged unnecessarily.
Trouble Magnet - Minor - Things never go smoothly for this hero. As a Minor Hindrance, whenever the character rolls a Critical Failure the consequences are subtly worse in some way, as determined by the GM.
Edges and Powers
- Arcane Background (Gifted) (15 pp)
- Power (Healing) Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Trappings: Repairing physical damage
- Power (Havoc) Novice | Power Points: 2 | Range: 8 | Duration: Instant |
- With success, the caster places a Medium Blast Template anywhere within Range, or a Cone Template emanating from the caster (see Area Effect Attacks, page 97). Anyone touched by the template is Distracted and must then make a Strength roll (at −2 if the caster got a raise). Those who fail are hurled 2d6″—directly away from the caster if using the Cone Template or directly away from the center if using a Blast Template (the caster chooses for those in the dead center). Victims who strike a hard object (such as a wall) take 2d4 damage (nonlethal unless it’s a spiked wall or other more dangerous hazard). Airborne Targets: Flying or airborne targets suffer an additional −2 to their Strength rolls as they have no ground to brace themselves on.
- Trappings: Repulsion field.
- Power (Boost/Lower Trait) Novice | Power Points: 1 | Range: Touch | Duration: 5
- Trappings: Temporary enchantment, Boost Only, Range: Touch,
- Power (Healing) Novice | Power Points: 3 | Range: Touch | Duration: Instant
- Extra Powers Two extra powers
- Companion - Her clockwork companion, Cam.
- Mrs. Fix It +2 to Repair rolls, half the time required with a raise.
Advances
- Mrs. Fix It
Equipment
Armor
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Weaponry
- Weaponry Weight:
Gear
- Gear Weight: