Cam
Cam :: Clockwork Companion
...
Ancestry :: Construct
Ancestry Features: Quick Recovery, Pain Resistance, Doesn't Breath, Doesn't Eat, Immune to Disease, Immune to Poison, Requires Repair
Attributes
Agility -
|| Smarts
-
|| Spirit
|| Strength
|| Vigor
|| Attribute Cost: 12-4=8
Derived Stats
Pace || Parry
|| Size
|| Toughness
(
)
Skills
Athletics || Notice
+
|| Fighting
|| Repair
+
|| Skill Cost: 8+2
Hindrances
- Quirk: Fungal Fascination (-1) - Minor - Cam is fascinated by plants and small animals, but find mushrooms in all their forms positively mesmerizing.
- Loyal (-1) - Cam is loyal to his friends and allies.
- Stubborn (-1) - Cam is convinced it knows best, especially when Charlie tries to convince it otherwise.
- Ugly: Hulking Form (-2) - Major - Cam's size can be off-putting. Charlie thinks it's beautiful, but most folks don't see it that way.
- Outsider (-2) - Major - Cam is considered property, having little to no rights in civilized society.
Abilities Edges and Powers
- Construct (8)
- Quick Recovery - +2 to rolls to recover from Shaken.
- Pain Resistance - Ignore 1 point of wound penalties.
- Doesn't Breathe -
- Immune to Disease -
- Immune to Poison -
- Requires Repair - Wounds require a Repair roll to fix. Remove one Wound on success, two on a raise. Each attempt takes one hour per current Wound level and ignores the “Golden Hour” rule.
- Clockwork (0)
- Doesn't Sleep
- Dependency - someone needs to rewind its mechanism for about an hour, every day.
- Wall Walker (1) - Can walk on walls and ceilings at half Pace.
- Additional Action (3) - The Companion has extra limbs and performs multiple actions per turn. Reduce Multi-Action penalties by 2 each turn.
- Size: 3 (3) - +3 Size, +3 Toughness
- Punch (1) - At least two limbs can deliver punches, dealing Str+d4 damage. Can be used with Two-Fisted, Martial Artists, and Bruiser Edges.
- Reach (1) - Weapon Reach increased by 1.
Advances
- Martial Artist - Unarmed Fighting +1, fists and feet count as Natural Weapons, add d4 damage die to unarmed Fighting attacks (or increase die a step if you already have it).
Equipment
Armor
Thick plating (2)
Weaponry
Unarmed Attack - +1 Fighting | Damage: d6+d8 | Reach +1
Gear
Toolkit nestled inside chassis.