Krystal SR
Krystal
...
Ancestry :: Duster
Ancestry Features: Outsider, Environmental Resistance (Dust), Attribute Increase (Strength), Adaptable
Attributes
Agility || Smarts || Spirit || Strength || Vigor || Wealth
Derived Stats
Pace || Parry || Size || Toughness
Core Skills
Athletics || Common Knowledge || Notice || Persuasion || Stealth || Piloting/Boating
Other Skills
Fighting || Focus || Repair || Survival ||Intimidation
Hindrances
- Outsider - Minor - Dusters appear human on the surface - mostly - but settled folk can sense something is off with them. Persuasion rolls are made at -2 vs non-Dusters.
- Enemy Malorie Karte - Minor - Before Krystal found the Black Sheep, she met Malorie. Glamourous, Proud, and entirely too toxic. Krystal left her for the Black Sheep, and Malorie hasn't forgiven.
- Driven (Find her place) - Minor - Krystal has trouble accepting anywhere - even the Black Sheep - as home. She's restless and constantly looking at the horizon, trying to find a way to 'earn' her place on the ship.
- Heroic - Minor - Krystal hates bullies and bad situations, and will dive in to help whenever the option is there, especially if there's a pretty girl involved.
Edges and Powers
- Arcane Background (Gifted) (15 pp)
- Smite Novice | Power Points: 2 | Range: 6 | Duration: 5 For duration, weapon damage is increased by 2, 4 for a raise.
- Trappings: Her Hammer takes on a kind of 'anti-glow', looking like black energy surrounds the head.
- Smite Novice | Power Points: 2 | Range: 6 | Duration: 5 For duration, weapon damage is increased by 2, 4 for a raise.
- Might Blow Novice - If your action card is a Joker, double the damage of your first successful Fighting attack this round.
- Trademark Weapon (Apprentice Hammer) - Krystal knows the hammer so well she gets +1 Fighting (Attack) and +1 Parry when using it.
Special Abilities
- Environmental Resistance (Dust) - Dusters get +4 to resist the negative effects of Dust that plagues the badlands.
- Languages Known - Trade Tongue, ~Ting, ~Pidgin
Advances
- Brawny - +1 Size, D10 Strength for purposes of Encumbrance and wielding weapons.
Equipment
Armor
- Light summer clothes and a Smith's apron | Armour 1 | Weight 5
Weaponry
- Apprentice Hammer (Using Heavy Club Stats) | Damage Str + d6 | Min Str D6 | Weight 5
Gear
Carried
- Charcoal Pencil
- Pad of Sketching paper
- Heavy leather belt
- Heavy leather boots, steel-toed
Stowed
- 5 pounds of steel (various alloys)
- Fist sized nugget of flint
Bio
Krystal was already apprenticed as a smith when she got hit with some random Dust that was where it shouldn't be. She was rather quickly pushed (if not quite in that definitive a motion) out of the circle of normal people, and took up with the Black Sheep looking for a place to belong. She's not entirely sure what she brings to the ship, other than someone to help move cargo and look tough, but she stays.