Running Sheet Ireana Jesby

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Father:

Mother:

Children:

Description:

Hobbies:

Ranks

  • Hellmaiden Hendrake
  • Hendrake Catrunner.
  • Priestess - Cult of Benedict
  • Knight of Amber- Graduate of Rasak

Points{}

Total: = 45 Stats+ Powers+ 25 Skills+ Items +(+0/0 allies/Enemies) +6 Shadows+2 Stuff +25 Storage

Advancement

  • Storage 25:

Statistics {45}

  • Psyche: 15
  • Strength: 10
  • Endurance:10
  • Warfare:20

Powers {39 }

Skills {25}

  • 2
    • 1
    • 1
  • 2
    • 1
    • 1
  • 2
    • 1
    • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2 HM-
    • 1 HM-
    • 1 HM-
  • 2 HM-
    • 1 HM-
    • 1 HM-
  • 1 HM-
  • 1 HM-

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Hellcat 1

Hellcat 2

Hellcat 3

Hellcat 4

Hellcat 5

Hellcat 6

Items {()}

Jesby-Ireana's Blade.Vastarin(37)

  • 2 Chaos Vitality
  • 4 Engine Speed. When on moving in peace or war or cooking.
  • 4 Combat Mastery Transfer 5
  • 4 Deadly Damage
  • 2 Able to Speak. "Vastarin" Remembers ever son it has heard and can repeat it. Remembers every recipient it has heard or read by being in physical contact to.
  • 2 Danger Sense. Transfer 5
  • 1 Mold Shadow Stuff
  • 4 Regeneration. Transfer 10
  • 4 Limited Shape Shift:Long sword, kitchen chopping knife, kitchen carving knife, kitchen 7" knife, kitchen paring knife, oysters/clam blade. Bread knife,any foul news in food
  • 4 N/N spells.  :Ireana's spells
  • 1 Ability: Detect poison, rot,or anything foil in food or during 500'
  • 1 Ability: Cleanse everything within 50'
  • 2 Ability- Call to Hand /Return
  • 2 Ability-Replay Illusions of events it was present for.
    • Total 37

"Vastarin" is a foodie. Irena is one two. The two of them can make a snack or a feat in a jiffy.


Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.
Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates


Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

Walking set

Borrows boots, clamshell greeves,

Greaves (6)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict

Boots(12)

  • 1 Animal Vitality
  • 2 Double Speed
  • 1 Ability: Call to Don/Return
    • 4 x3=12 Benedict

Blades(2-16)

Short Swords 578850beaa930fcd57b92e4426d3d5d6 large.jpg

  • 1 Animal Vitality
  • 2 Double Speed
  • 4 Deadly Damage
  • 1 Ability: Call to hand/Return
    • 8x3=24 Benedict

Shadows{6}

Stuff{2}

  • 2 Good stuff

Miscellany

Graduation Benefits

Items

Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.
Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates


Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.

Aspen brought his home, A very decorative weapon for his collection.


Abilities

Stats

  • Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
  • Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
  • Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance

Skills

  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak- Medical Training
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.