Strange behaviour placeholder
NAME
Name:
Alignment:
Gender:
Race: Sinandre
Class: Fighter (Battle Master)
Level: 1 (level ups to follow)
Age:
Description:
Ability Scores
Strength: 16 (+3) (+1 from 4th level ASI)
Dexterity: 16 (+3) (+2 from Elf, +1 from 4th level ASI)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 14 (+2) (+1 from Wood Elf, +1 from free ASI)
Charisma: 8 (-1)
AC:
HP:
Hit Dice: d10
Speed: 35'br>
Proficiency:
Melee Attack: +3 (Str) / +3 (Dex) if the weapon has Finesse
Ranged Attack: +3
Spell Attack:n/a
Spell Save DC: n/a
Initiative Bonus
Passive Perception
Passive Insight
Spells
None
Saving Throws
Strength: +3 (+PR)
Dexterity: +3
Constitution: +2 (+PR)
Intelligence: +0
Wisdom: +2
Charisma: -1
Languages Known
Proficiencies
- Athletics (Sinandre)
- Perception (Elf)
- Longswords
- Shortswords
- Longbow
- Shortbow
- All armour
- Shields
- Simple weapons
- Martial weapons
- Acrobatics (Fighter)
- Survival (Fighter)
- Medicine (swapped with Athletics from Soldier)
- Intimidation (Soldier)
Skills
Feats
Traits
Features
Saving Throws -
Background
Gear
Character Backstory
Table format
Injury | First | Second |
---|---|---|
Minor | ||
Major | ||
Severe | ||
Critical | ||
Fatal |