Running Sheet Able Teller

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{?}

200px

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

  • President - War dogs
  • Graduated Dotson Trucking
  • Knight of Amber - Graduate of Rasak
  • Graduate - Phil Hellmuth Poker Expert School

Points{}

Total: = 200 Stats+ 8 Powers+36 Skills+ Items +(+0/0 allies/Enemies) +0 Shadows+ (-1) Stuff +20 Storage

Statistics {20}

  • Psyche: Chaos
  • Strength: 2
  • Endurance: 3
  • Warfare: 15


Rasak added

Powers {8}

Skills {36}

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak- Medical Training
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Abilities gained at Rasak

  • 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
  • 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
  • 2 Pip Strength-Graduates gain at least Amber Strength
  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak- Medical Training
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Allies & Enemies {0/0 = 0}

Allies

various

Enemies

various

Companions

Items {(74)}

Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates

Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

Guard Outfits (69)

Main Guard outfit1.jpg

  • Standard available immediately.
  • Formal available at a later date.

Walking Set

Worn

Boots(4)

  • 1 Animal Vitality
  • 2 Double Speed
  • 1 Ability: Call to Don/Return
    • 4

Greaves (6)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict
Vorpal Collar (6)
  • 1 Animal Vitality
  • 4 Invulnerable: Mithril. Protection from Decapitation.
  • 1 Ability: Call to don/Return
    • 6x3=18 Benedict

Boots(4)

  • 1 Animal Vitality
  • 2 Double Speed
  • 1 Ability: Call to Don/Return
    • 4

Blades(2-16)

  • 1 Animal Vitality
  • 2 Double Speed
  • 4 Deadly Damage
  • 1 Ability: Call to hand/Return
    • 8x3=24 Benedict

Under Clothes (5)

  • 1 Animal Vitality.
  • 2 Vs Firearms
  • 2 N/N Forms: Arming garb, daily clothes, other wear.
    • 5 x3=15

Guard Outfits (69)

Main Guard outfit1.jpg

  • Standard available immediately.
  • Formal available at a later date.

Body Armor (18)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 2 Combat Reflexes
  • 2 Vs Firearms
  • 4 Deadly Damage
  • 2 Rapid Healing
  • 2 N/N Forms:
  • 1 Ability: Call to Hand/Return
    • 18 x3=54 Benedict

Leg Armor (6)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict

Greaves (6)

  • 1 Animal Vitality
  • 2 Double Speed
  • 2 Amber Stamina
  • 1 Ability: call to don/Return
    • 6 x3=18 Benedict

Vorpal Collar (6)

  • 1 Animal Vitality
  • 4 Invulnerable: Mithril. Protection from Decapitation.
  • 1 Ability: Call to don/Return
    • 6x3=18 Benedict

Boots(12)

  • 1 Animal Vitality
  • 2 Double Speed
  • 1 Ability: Call to Don/Return
    • 4 x3=12 Benedict

Blades(2-16)

  • 1 Animal Vitality
  • 2 Double Speed
  • 4 Deadly Damage
  • 1 Ability: Call to hand/Return
    • 8x3=24 Benedict

Under Clothes (5)

  • 1 Animal Vitality.
  • 2 Vs Firearms
  • 2 N/N Forms: Arming garb, daily clothes, other wear.
    • 5 x3=15

Shadows{0}

Stuff{2}

  • 2 Good Stuff

WC&LGA

Miscellany

Graduation Benefits

Items

Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.
Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates


Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.

Aspen brought his home, A very decorative weapon for his collection.