Bloodless: Mods

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Revision as of 18:07, 13 June 2024 by Brahnamin (talk | contribs) (Stress)
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Scale

Scale lets you add an extra die of your scale rank to your pool and keep three dice instead of two for your total if scale would apply.

All characters start at D6a.png scale and may advance as high as D12a.png through XP

D6a.png has scale over mortals (Free)

D8a.png has scale over mortals and D6a.png scale creatures (3xp)

D10a.png has scale over mortals and D8a.png or lower scale creatures (6xp)

D12a.png has scale over mortals and D10a.png or lower scale creatures (9xp)

Stress

We will be using a single stress track for this game: Blood. Recovering Stress: You have the body of a supernaturally animated corpse. It cannot be healed by normal means, and the savage spirit that animates it cannot be soothed by therapy or relaxing pursuits.

Only consuming blood will do.

Animal and Bagged Blood: These sources only step back Blood stress one step regardless of how much is consumed across an entire scene. They cannot restore spent blood dice at all.
A vampire can survive on these blood sources, but they will be hard pressed to thrive.
Human Blood (non-lethal): Human blood steps back Blood stress two steps and restores up to two expended blood dice (you can never have more than your maximum of blood dice). Drinking twice from the same human in a scene kills them.
Human Blood (lethal): Killing a human you are drinking from steps back Blood stress three steps and restores up to three blood dice (you can never have more than your maximum of blood dice). It also creates D6a.png or steps up the complication, Draws Attention, which attaches to your entire coterie.
Vampire Blood: Taking or accepting blood from another vampire completely clears Blood stress and restores all spent blood dice. It also creates the complication Thrall at whatever that vampire's scale is ranked.
Vampires gain no benefit from the blood of their own coterie.