Balasar Drex
Background
- Chromatic (Black) Dragonborn Fighter 1/Monk (Kensei) 5
- Alignment: Neutral
- Background: Mercenary Veteran
- Personality trait: I face problems head-on. A simple, direct solution is the best path to success.
- Ideal: Treasure and glory. Nothing should stand in the way of a good adventure!
- Bond: Those who fight beside me are those worth dying for.
- Flaw: I have little respect for anyone who is not a proven warrior.
Attributes
Abilities
- STR: 20 (+5) (max 22)
- DEX: 13 (+1)
- CON: 16 (+3) (max 22)
- INT: 10 (+0)
- WIS: 14 (+2)
- CHA: 8 (-1)
Combat Details
- AC: 22 (mithral plate, +1 shield, cloak of protection)
- HP: 53 (HD: 1d10, 5d8)
- Speed: 30’
- Proficiency: +3
- Resistances: acid
Skills
- Athletics +8
- Acrobatics +4
- Intimidation +2
- Insight +5
Saving Throws
- Strength +9
- Dexterity +2
- Constitution +7
- Intelligence +1
- Wisdom +3
- Charisma +0
Proficiencies
- Proficiencies: Light Armour, Medium Armour, Heavy Armour, Simple Weapons, Martial Weapons
- Saving Throws: Strength, Constitution
- Skills: Athletics, Acrobatics, Insight, Intimidation
- Tool Proficiencies: Three Dragon Ante, Vehicles (land), Painter's Supplies
- Languages: Common, Draconic
Traits and Features
- Dragon Breath
- Acid Resistance
- Chromatic Warding
- Mercenary Veteran
- Fighting Style: Unarmed Fighting
- Second Wind (1d10+1)
- Unarmoured Defence
- Martial Arts
- Ki
- Unarmoured Movement
- Deflect Missiles
- Path of the Kensei
- Ki-fueled Attack
- Slow Fall
- Quickened Healing
- Extra Attack
- Stunning Blow
- Focused Aim
Attacks
- +1 Longsword +9 melee (1d8+6 slashing)
- Unarmed Strike +9 melee (1d6+6 bludgeoning) (Eldritch Claw)
- Handaxe +8 melee or thrown 20/60 (1d6+5 slashing)
- Pistol +5 ranged 30/90 (1d10+2 piercing) (+1 bullet)
- Javelin of Lightning +8 melee or thrown 30/120 (1d6+5 piercing plus 4d6 lightning bolt Dex DC 13 for ½ if thrown)
Equipment
- mithral plate armour
- +1 longsword
- pistol
- handaxe (2)
- Bag of Holding
- dungeoneer's pack
- uniform
- rank insignia
- Three Dragon Ante set
- moneypouch
- grappling hook
- trinket: tooth from an unknown beast
- 10 bullets (8 remain)
- +1 bullet
- dagger (2)
- +1 shield
- powder horn (30/32 shots)
- Ring of Swimming
- small golden bracelet (25gp)
- Ettin's red knife
- Cap of Water Breathing
- Cloak of Protection @
- Periapt of Health
- Clockwork Amulet
- Potion of Climbing
- Spellwrought Tattoo (Featherfall)
- Candle of the Deep
- whetstone
- spyder-fiend fang
- Javelin of Lightning, 3
- Holy water, 3
- Immovable Rod
- Spellwrought Tattoo (Fly)
- Horn of Silent Alarm
- Wand of Pyrotechnics
- Potion of Healing, 4
- Antitoxin, 4
- Painter's Supplies
- 2 venom-coated daggers, with 5 uses each (1d4 extra poison damage)
- Manual of Gainful Exercise (expended)
Treasure
- Chest with a lock
- Bronze crown (250gp)
PP 0
GP 11,826
EP 0
SP 10
CP 9
Background
From a clan supposedly sharing blood with the lineage of the ancient black dragon emperor of Azumer, Drex left them to do his own thing, knocking around the planets in various mercenary service, under the banner of the Rattlesnake Sabres, a mixed-lineage outfit originating out of Azumer with enough strength and popularity that they have, over the course of the life of the company, been employed all over Spinspace. On his journeys he learned some sword arts and decided to go freelance.
Balasar and Antonius met one night when Balasar was set upon by some Thieves' Guild associates in a mugging; Antonius intervened and they fought well together. Over drinks that night Antonius hired Balasar as a personal guard of sorts.
Balasar previously ran into Marque and Kurga when they were all aboard the same ship; Marque and Kurga were crew while Balasar was part of a mercenary unit which had purchased passage. The ship was attacked by undead and they all fought together in defence.