Running Sheet Kriss
Chris, Son of Caine
Active since October 15, 2021
Father: Caine
Mother: Unknown
Children: None known/acknowledged
Description:
Hobbies: a reader, a gather of knowledge. A researcher.
Ranks
- Lord of Amber
- Chief Pattern Guard- Tazilwere
Points{222}
Total:222= 70 Stats+75(60)} Powers+18 Skills+{55(41)} Items +5/5 allies/Enemies+ 3 Shadow +1 Good Stuff +0Storage
Advancement
- Rasak Graduate-Added
- 10 Pips Ambercon Tazilwere. Storage
- 2021 Anniversary Advancement.
- 3 Pips to Endurance:added
May 2022-Tazilwere Pattern Guard Director
- 5 Pips-Storage
Game Day Allocation
- Raise to Advanced Pattern.
- 15 pips allocated for Pattern Duty completion. At this point there were 30 in storage.
- 15 Storage Spent.
- 5 pips in Storage- recommend allocation to psyche
Escape From New York
- 5 pips. Storage. Ran as NPC i think
2023 Pattern Guard
- 5 pips storage
2024 Storage
- 15 Spent on trump
Rasak Abilities gained
- 5 Pips Warfare-Graduates reach at Least Amber Rank in Warfare
- 3 Pip Endurance-graduates gain at least Chaos Rank in Endurance with 5 pip toward Amber rank.
- 2 Pip Strength-Graduates gain at least Amber Strength
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 1 Pip Skill-Medical Training
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
Statistics {70}
- Psyche:15
- Strength:10
- Endurance:23
- Warfare:25
Powers {75(60)}
- 25 (50) Advanced Pattern Imprint
- (10) 15 Shapechange
- 15 Sorcery
- 20 Conjuration
- 15 Limited Trump Artist
Skills {18}
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Pip Skill-Military Horsemanship
- 1 Pip Skill-Gymnastics
- 2 Pip Skill-Medical Training. Rasak and Further surgical training.
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 2 Spy-craft
- 2 Research
- 1 Languages
- 1
- 2 Heraldry
- 1 Art- Illumination
- 1 Flute- Wind Instruments
- 1
- 1
- 1
Allies & Enemies {5/5 = 0}
Allies
- 2 Caine
- 1 Arloxedra
- 1 Antheris Network Contact
- 1 City of Amber contact
Enemies
- 5 enemies
Companions
Cash Gagal-Active
Cash Gagal. Assigned to Laravala, Daughter of Brand. Reassigned to Chris, Son of Caine
Carries great sword openly at all times
Items {55(41)}
Signet ring 38
- 2 Double Speed (Rolls as coin)
- 4 Invulnerable
- 4 Deadly Damage
- 2 Danger Sense
- 2 Shadow Path
- 2 Rapid Heal- 10 Transfer
- 2 N/N Forms Signet Ring-prime, Coin, Small 3” bladed knife, Lock Pick, Grappling Hook, pulley, 1' Garrote with rings on either end, Magnifying ring,, 4 ring shapes
- 1 Ability- Unnoticeable on desire- 5 Transfer
- 1 Call to Hand
- 4 Rack and Use Spell
- 2 High order Focus
Mithril Blade (The Navy Blade) Used by admirals on duty.
- 7} Double Speed 2 -Transfer 5
- 7} Combat Reflexes 2-Transfer 5
- 4} Deadly Damage
- 1} Mold Stuff-Find in Shadow if lost.
- 1} Alt Form-short knife with serrated back for fish cleaning.
- 1} ability-Return to hand
Nasty Place Graduate Blade (20)
(20 pips-Benedict)
Those who completed the training were given a blade made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.
- Deadly Damage 4
- Rack Spell-1 Return to Hand/Return to Forge on death
- Shadow Wide *4
War Bracer 6
- 2 VS Guns- Transfer 5
- 1 Self Heal
- 2 N/N: Bracer, Stylish Bracer, Steel Vambrace Clamshell Greaves
- 1 Ability-Call to don/Return
Van Real Glasses 7
Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. The magical improvements make these incredibly expensive.
Non Magical-2 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light,
etc
Magical-6 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes.
- 1 ability – See through Invisibly.
- 1 ability -See through Illusions.
- 1 ability -X-ray Vision. Thermal Vision, See retained heat signatures.
- 1 Ability-Binocular/Microscope vision
Flute-4 pips
A small bamboo flute
- 2 Vs Guns
- 1 Able to Speak -Remembers songs played and can repeat them.
- 1 Rack a spell-Variable amplification
- 4 pips
.
Shadows{3}
- 3 Reading Shadow. 15 to 1 Amber
Stuff{1}
- 2 Good Stuff
- 1 Permanent Bad Stuff-Laravala. Doesn't count on pip total.