Running Sheet Faltina
Faltina Sanguasa of Ichil
Father:
Mother:
Children:
Description:
Hobbies:
Ranks
- Grade Warrior
- Saint of Battle. Battle of Ista Elt Dalba. Slaying of the Great Dragon Hyta Maldora
- Knight of Wall
Points{134}
Total:134 = 64 Stats+10 Powers+25 Skills+{20(46)} Items +(+0/0 allies/Enemies) +0 Shadows+4 Stuff +15 Storage
Urvile Potions
3 STR:30 pips 4 END:40 pips 1 INT-Psyche:10 3 WIS-Warfare:30
Statistics {64}
- Psyche:Chaos
- Strength: 17
- Endurance:27
- Warfare:20
Powers {10 }
- 0 Cantrips : Faltina Spells
- 10 Power Words : Faltina Spells
Skills {25}
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Allies & Enemies {0/0 = 0}
Allies
various
Enemies
various
Companions
Items {}
Great Sword of Wall (35)
A gift from Alexandir Kos Korag
- 2 Chaos Vitality
- 4 Engine Speed -Can fly if in need
- 4 Combat Mastery
- 4 Deadly Damage
- 2 Able to Speak 13/6.IQ/EGO. She Easily controls it. "Naftal"
- 2 Danger Sense Transfer 5
- 1 Mold Shadow Stuff- Find Faltina if lost.
- 4 Seek in Shadow
- 4 Limited Shape Shift: Mithril Great Sword, battered serviceable looking Great sword, Serviceable short sword.
- 4 Rack & Use Spells : Faltina Spells
- 2 Ability- Call to hand/Return to Hand
- 2 Ability-Replay Illusions of events it was present for.
- Total 35
Girdle of Defense (10)
- 1 Vitality
- 2 double speed-5 transfer
- 2 Vs Guns-5 Transfer
- 2 N/N Forms:Girdle, Belt,
- 2 N/N Spells: Faltina Spells
- 1 Ability: blink 1 to 50'
- 10
War Boots. 10 pips
- 4 Invulnerable
- 4 Deadly Damage Steel Toed
- 2 N/N Forms
Harp-(6) pips
A small stringed lap harp made of walnut and ebony. Mithril strings.
- 4 Invulnerable
- 1 Able to Speak -Remembers songs played and can repeat them.
- 1 Ability-Variable amplification
- 6 pips
Gift from Fortunadus Enright
Camp Chair
- 2 Vs Guns: Supports big men in Armor with someone in their lap.
- 1 Ability: on/off display personal,device
- 1 Ability: Cleanse on,demand
- 1 alt form: wood box the size of a deck of cards. Box is unopenable
- 5 pips
Fire Stick 3
- 2 Ability- Start fire
- 1 Ability: Call to hand/Return
- 3 x3 horde=9 Chaosian Merchant
Cigar Case 5
- 2 VS Guns
- 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
- 1 Ability: Refill Cigar spaces from the Cigar box at home.
- 1 Ability: Call to Hand/ Return
- 5 Henry.
Cigar Box 7
- 2 Vs Guns
- 1 Mold Stuff: Expresses as sealing the container from environmental effects keeping the contents fresh.
- 1 Ability: Items within can be summoned remotely by the owner.
- 1 Ability: Keep Contents fresh.
- 2 Ability: Call to Hand/Return. The second point represents that when called it will almost certain be traveling across Shadow
- 7 Henry
Pipe 5
- 1 Vs Weapons
- 1 Ability: Keep lit despite weather
- 1 Ability: Call to hand/Return
- 1 Alt Form: Briar, Churchwarded
- 1 Ability: Clean
- 5
Van Real Glasses
Much of this product is technological. The frames and glass are made of nearly indestructible materials as suitable for your campaign. In the Jeweled Amber game the lens material is Hull Metal or Transparent Aluminum. The magical improvements make these incredibly expensive.
Design and appearance of the glasses vary wildly but the name remains the same for patent owner's rights. Elayne gets her cut of every one!
Non Magical-2 pips
- 2 Vs Firearms-Protection from general road damage and effects against the eyes. Multi-spectrum eye protection from incoming effects. Lasers, flash, blinding light, rock, sand, insects, etc
Shadows{}
Stuff{4}
- 4 Good Stuff
WC&LGA
Blade Warrior