Kore the Sage
Kore
Concept: Wandering priestess(?) of Persephone
Aspirations
Short-Term Aspiration:
Short-Term Aspiration:
Long-Term Aspiration:
Paths
Sage (Enigmas+, Mysticism+, Persuasion+, Technology)
Great Mystery (Aim+, Culture+, Empathy+, Enigmas)
Curse-Breaker (Academics+, Empathy, Medicine+, Mysticism+)
Attributes
Intellect: 4
Cunning: 4
Resolve: 2
Might: 1
Dexterity: 3
Stamina: 2
Presence: 2
Manipulation: 4
Composure: 2
Favored Approach: Finesse
Skills
Aim: 1
Academics: 1
Athletics: 0
Close Combat: 0
Command: 0
Culture: 1
Empathy: 2
Enigmas: 2
Integrity: 0
Larceny: 1
Medicine: 1
Mysticism: 3
Persuasion: 2
Ride: 0
Survival: 0
Technology: 1
Other Traits
Trademarks
Origin: There are more things in the empyrean heavens and unseen depths than are dreamt of in your philosophy. (Mysicism)
Quest: Tell me about your ailment (Medicine)
Archetype: It is known (Academics)
Archetype: Have you been paying attention? (Persuasion)
Tropes
Dreams aren't like they used to be: Your unusual thought processes grant you a +1 Enhancement on Enigma rolls. Additionally, once per story, assume Directorial Control to alter an element of an ongoing prophecy, such as the gender, species, or object involved to something more advantageous to the party.
Secret Entrance: Being old and knowledgeable in history has its advantages, one of which is being alive long enough to remember where significant landmarks once were and where hidden pathways lay. You gain a +1 Enhancement either to Larceny rolls, chosen at character creation. Once per story, you may reveal the hidden entrance to an enemy castle, temple, etc. This doesn’t necessarily mean that the passages inside are safe, but what’s the fun in that?
Large tracts of... charisma: Gain a +1 Enhancement on Persuasion rolls. Once per story, your heartfelt words move a character to believe in you and join your cause, regardless of how ridiculous it sounds.
Relationships
PC - Feeling 1
PC - Feeling 2
PC - Feeling 3
PC - Feeling 1
PC - Feeling 1
Connections
Contact: Name - Path - Description
Faction: Name - Path - Description
Access: Name - Path - Description
Quips
Quip
Quip
Quip
Backstory
stuff