Walter Straub
| Character Name: | Walter Straub | ||
| Player Name: | pstjmack | ||
| Profession: | Paratrooper (Lieutenant) | ||
| Nationality: | American | ||
| Sex (Age): | Male (22) | ||
| Education: | Highschool Diploma |
Statistics
| Score | x5 | What Others Notice | |
|---|---|---|---|
| Strength | 13 | 65 | |
| Constitution | 10 | 50 | |
| Dexterity | 10 | 50 | |
| Intelligence | 16 | 80 | Razor sharp |
| Power | 13 | 65 | |
| Charisma | 13 | 65 |
Derived Attributes
| Maximum | Current | |
|---|---|---|
| Hit Points (HP) | 12 | 12 |
| Willpower (WP) | 13 | 13 |
| Sanity (SAN) | 65 | 65 |
| Breaking Point (BP) | 52 | 52 |
Damage Bonus: +1
Resources
| Permanent | At Hand/Stowed/In Storage | 6/4/0 | Resources | (10) | 6/4/0 |
|---|
Resource Check Boxes
| Resources | O | O |
Incidents of SAN loss without going insane
| Violence | O | O | O | adapted |
| Helplessness | O | O | O | adapted |
Bonds
| Score | |
|---|---|
| Personal | |
| Parents | 13 |
| Communal | |
| His company | 13 |
Motivations and Mental Disorders
Keep the men alive
Take the objective
Skills
Alertness (70)
Anthropology (0)
Appraise (10)
Archeology (0)
Art (Type) (0)
Artillery (0)
Athletics (70)
Craft (Mechanics) (40)
Demolitions (20)
Disguise (10)
Dodge (50)
Drive (Car/Jeep) (60)
Espionage Training (Type) (0)
Firearms (70)
First Aid (50)
Foreign Language (French) (20)
Harangue (30)
Heavy Machinery (10)
Heavy Weapons (0)
History (10)
Insight (30)
Law (Type) (0)
Medicine (0)
Melee Weapons (70)
Military Science (Paratroop Officer) (60)
Natural World (10)
Navigate (50)
Occult (10)
Organizational Lore (Type) (0)
Persuade (40)
Pilot (Type) (0)
Psychoanalyze (10)
Regional Lore (Type) (0)
Research (10)
Ride (10)
Scavenge (30)
Science (Type) (0)
Search (50)
Stealth (70)
Surgery (0)
Survival (Self-reliance) (50)
Swim (60)
Unarmed Combat (70)
Unnatural (0)
Use Gadgets (0)
Physical Injuries and Ailments
Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further
Armor and Equipment
Weapons
| Skill % | Base Range | Damage | Lethality | Kill Damage | Kill Radius | Shots | ||
| M3 machine pistol | 70 | 50 yds | 1D12 | 10% | 1-3 yds | 30 | ||
| M1911 Colt | 70 | 20 yds | 1D12 | 7 | ||||
| Combat knife | 70 | Hand | 1D6 | |||||
| Mk 2 grenades (2) | 39 Yards | 12% | 4 yards | |||||
Personal Details, Work Performance, Special Training and Other Notes