Bureau Noir: Alejandra Peixoto
Alejandra Peixoto
Faction: Mercenary
Heritage: PanOceania
Homeworld: Varuna
Lifestyle: Upper Class
Earnings: 4 (Assets = 13)
Languages: English, Malay, Maori, Portuguese
Character Traits
- Hero Worship: Alejandra has an idealized view of special forces, especially mercenary ones.
- Known Troublemaker: Alejandra is infamous for her days in a merc outfit who'd drink to excess and start brawls in the bar or on the streets.
- Red Flag: She disobeyed orders once to save civilians.
Statistics
Infinity Points: 3/3
STRESS | Current |
Max | Soak |
Harm | ||
---|---|---|---|---|---|---|
Vigour |
15 | (14+1) |
Armour | ~ | Wound | [ ] [ ] [ ] [ ] [ ] |
Resolve | 10 | (8+2) | Morale | 0 | Metanoia | [ ] [ ] [ ] [ ] [ ] |
Firewall | 9 | (18+1) | Security | 0 | Breach | [ ] [ ] [ ] [ ] [ ] |
Cashflow | 10 | (5+4+1) | Earnings | 4 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
ARMOUR | Head | Chest | Arms | Legs | BTS |
---|---|---|---|---|---|
Medium Combat Armour | 2 | 3 | 2 | 2 | 2 |
Powered Combat Armour | 4 | 5 | 3 | 3 | 3 |
Armored Clothing | 0 | 1 | 1 | 1 | 0 |
Attributes and Skills
AGILITY (12) | AWARENESS (8) | BRAWN (14) | COORDINATION (9) | INTELLIGENCE (8) | PERSONALITY (8) | WILLPOWER (8) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 2/1 | Analysis | 0/0 | Athletics | 3/1 | Ballistics | 1/1 | Education | 1/0 | Animal Handling | 0/0 | Discipline | 2/1 |
Close Combat | 5/2 | Extraplanetary | 1/1 | Resistance | 1/1 | Pilot | 1/0 | Hacking | 1/0 | Command | 1/0 | ||
Stealth | 1/0 | Observation | 1/1 | Spacecraft | 1/0 | Medicine | 1/0 | Lifestyle | 1/0 | ||||
Survival | 1/1 | Psychology | 0/0 | Persuade |
1/0 | ||||||||
Thievery | 1/0 | Science | 0/0 | ||||||||||
Tech | 1/1 |
Bonus Damage | |
---|---|
Infowar (Intelligence) | +0 |
Psywar (Personality) | +0 |
Melee (Brawn) | +4 |
Ranged (Awareness) | +0 |
Gear
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | Range | Damage | Burst | Size | Qualities | Ammo |
Tenkai Nokogiri Benkei |
Melee | 1+8CD | Unb | Parry 3, Piercing 2, Vicious 1 | ||
Naraka Gushblade |
Melee | 2+8CD | 2H | Grievous, Improvised 1, Toxic 2, Unforgiving 1, Vicious 2 (illegal) | ||
Combi Rifle | C/M | 1+5CD | 2 | 2H | Expert 1, Vicious 1 (MULTI Light Mod) | Standard |
AP Rifle | M | 1+5CD | 2 | 2H | Piercing 2, Vicious 1 (MULTI Light Mod) | AP |
Pistols (2) | R/C | 1+4CD | 1 | 1H | Vicious 1 | Standard |
Garrotte | Melee | 1+8CD | 1H | Concealed 2, Non-Hackable, Subtle 2, Unforgiving 2 |
AMMUNITION | |||
---|---|---|---|
Name | Reloads | Type | Qualities |
Normal | 9 | Standard | |
AP | 4 | Standard | Piercing 2 |
Smoke Grenade | 2 | Grenade | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown |
ARMOUR | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Armour Soak | BTS | Maint. | Qualities | |||
Head | Torso | Arm | Leg | |||||
Armoured Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | ||
Medium Combat Armour | Combat | 2 | 3 | 2 | 2 | 2 | 2 | |
Powered Combat Armour | Powered | 4 | 5 | 3 | 3 | 3 | 4 | Comms, Exoskeleton 3, Kinematika, Self-Repairing |
XO Suit | Civilian | 2 | 3 | 2 | 2 | 1 | 2 | Adapted (space), Exoskeleton 1, Heavy Armour |
Other
- Climbing Kit
- Climbing Plus
- Multispectral Visor 1
- Powered Multitool
Talents
Hacking
- Hacking
When making an Infowar attack, the character may re-roll a number of damage dice equal to the number of Hacking talents they have acquired.
- Tricks of the Trade
You may re-roll one d20 when making a Hacking test, but must accept the new result.
- Phisher
The character has made it a practice to collect access to other people’s comlogs and financial details. When making a Fake ID, the resulting Fake ID gains +1 to its rating.
- Piggyback
The character maintains a log of easily hackable devices and common admin codes, which can be exploited when performing remote hacks. When initiating a remote hack, the character gains a special pool of 4 Momentum which can be spent on tests made to access their target and also when gaining or improving the quality of authentication.
Lifestyle
- Socialite
You may re-roll one d20 when making a Lifestyle test, but must accept the new result.
- Social Mimic
The character is skilled at blending into disparate cultures and social classes. There is no increase in difficulty for differences in social classes when passing as a class other than their own.
Stealth
- Scout
You may re-roll one d20 when making a Stealth test, but must accept the new result.
- Quantronic Static
When the character attempts to evade detection while hacking, any Momentum spent to add dice to their Stealth test adds two d20s instead of one.
Hacking
HACKING DEVICES | ||||||
---|---|---|---|---|---|---|
Device | Claw | Sword | Shield | Gadget | IC | Upgrades |
Hacking Device Plus | 2 | 1 | 2 | 3 | 2 | Cybermask, Sucker Punch, White Noise |
PROGRAMMES | |||
---|---|---|---|
Type | Programme | Damage | Qualities |
CLAW-2 | Oblivion | 1+5CD | BE |
SWORD-2 | Trinity | 2+8CD | Area (Close), Vicious 3, Stun (vs. Neural) |
SHIELD-2 | Breakwater | - | Special |
GADGET-1 | Lockpicker | - | Supportwear (personal) |
CLAW
- CLAW-2 Oblivion: on a successful attack, 2 momentum can be spent to create a special Breach Effect which forces all of the target's equipment into dumb mode (disabling Comms gear and inflicting +1 difficulty to tests using all other non-hackable equipment).
SWORD
- SWORD-2 Trinity: Trinity's Stun quality only affects targets using Neural equipment.
SHIELD
- SHIELD-2 Breakwater: when the user of Breakwater makes a Defence or Guard Reaction using their Hacking skill, they inflict +2 difficulty to the opponent's attack test.
GADGET
- GADGET-1 Lockpicker: when hacking a non-mobile target within Reach in a combat zone, Hacking tests are made at -1 difficulty.
UPGRADES
- Cybermask: This program proactively subverts enemy identification protocols, sensors, and visualisation systems, creating a multi-layered quantronic illusion of falsified data and feeds, along with a holographic projection that matches the user’s movements. Activating the Cybermask is a Standard Action requiring a Hacking (D1) test. Once activated, anyone who looks at the user, or any system that checks the character’s comlog for identity—including the friend-or-foe systems used by military and security forces, access gateways, and IC—sees the false holographic image and data halo instead. A more thorough check (by another character, or by an AI system) requires a face- to-face Analysis (D1) or Observation (D3) test, though the difficulty can increase depending on the false imprint’s quality. Success exposes the imprint as a fake.
- Sucker Punch: Using EI-derived viral memetics and stimuli libraries from aquatic species beyond the Human Sphere, this software payload can cripple enemy infowarriors. On a successful attack against a character using equipment with the Neural quality, 1 Momentum can be spent to inflict physical damage instead of quantronic damage. If a Defence or Guard Reaction is used against an attack made with Sucker Punch, the defence tests are made at +1 difficulty.
- White Noise: This upgrade adds the White Noise zone effect to the hacker’s current zone. As a Standard Action, the hacker can attempt a Simple (D0) Hacking test to expand the range of the White Noise, adding one additional zone per Momentum spent.
Host
Standard Lhost
Base adjustments: -1 Brawn|Willpower, +1 Agility|Coordination
Augmentations
- Cube 2.0
- Multithreaded Consciousness Adaptation
- Neural Comlog [+1 momentum on tests using Neural feature]
- Nannie-Pump (cyberwear) [+1 BTS, +1 Resolve] - Aug, Comms | Maintenance: 1
Proxy Mk.0 (x2)
Augmentations
- Cube 2.0
- Nanopulser
- Immune to Disease and Pain
- Internal Armour (1 all locations)
- BTS 2
- Gecko Pads
- Kinematika
XP
0/0