Bureau Noir: Alejandra Peixoto
A character in the Bureau Noir game
Alejandra Peixoto
Faction: Mercenary
Heritage: PanOceania
Homeworld: Varuna (Hawaiki Archipelago)
Lifestyle: Upper Class
Earnings: 4
Languages: English, Malay, Maori, Portuguese
Age: 29
Character Traits
- Hero Worship: Alejandra has an idealized view of special forces, especially mercenary ones.
- Known Troublemaker: Alejandra is infamous for her days in a merc outfit who'd drink to excess and start brawls in the bar or on the streets.
- Red Flag: She disobeyed orders once to save civilians.
Statistics
Infinity Points: 3/3
STRESS | Current |
Max | Soak |
Harm | ||
---|---|---|---|---|---|---|
Vigour |
15 | (14+1) |
Armour | ~ | Wound | [ ] [ ] [ ] [ ] [ ] |
Resolve | 10 | (8+2) | Morale | 0 | Metanoia | [ ] [ ] [ ] [ ] [ ] |
Firewall | 9 | (8+1) | Security | 0 | Breach | [ ] [ ] [ ] [ ] [ ] |
Cashflow | 10 | (5+4+1) | Earnings | 4 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
ARMOUR | Head | Chest | Arms | Legs | BTS |
---|---|---|---|---|---|
Medium Combat Armour | 2 | 3 | 2 | 2 | 2 |
Powered Combat Armour | 4 | 5 | 3 | 3 | 3 |
Armored Clothing | 0 | 1 | 1 | 1 | 0 |
Attributes and Skills
AGILITY (12) | AWARENESS (8) | BRAWN (14) | COORDINATION (9) | INTELLIGENCE (8) | PERSONALITY (8) | WILLPOWER (8) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 2/1 | Analysis | 0/0 | Athletics | 3/1 | Ballistics | 1/1 | Education | 1/0 | Animal Handling | 0/0 | Discipline | 2/1 |
Close Combat | 5/2 | Extraplanetary | 1/1 | Resistance | 1/1 | Pilot | 1/0 | Hacking | 1/0 | Command | 1/0 | ||
Stealth | 1/0 | Observation | 1/1 | Spacecraft | 1/0 | Medicine | 1/0 | Lifestyle | 1/0 | ||||
Survival | 1/1 | Psychology | 0/0 | Persuade |
1/0 | ||||||||
Thievery | 1/0 | Science | 0/0 | ||||||||||
Tech | 1/1 |
Bonus Damage | |
---|---|
Infowar (Intelligence) | +0 |
Psywar (Personality) | +0 |
Melee (Brawn) | +4 |
Ranged (Awareness) | +0 |
Gear
Current Assets
Assets: 6
Armour and Weapons
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | Range | Damage | Burst | Size | Qualities | Ammo |
Tenkai Nokogiri Benkei |
Melee | 1+8CD | - | Unb | Parry 3, Piercing 2, Vicious 1 | - |
Naraka Gushblade |
Melee | 2+8CD | - | 2H | Grievous, Improvised 1, Toxic 2, Unforgiving 1, Vicious 2 (illegal) | - |
Combi Rifle | C/M | 1+5CD | 2 | 2H | Expert 1, Vicious 1 (MULTI Light Mod) | Normal |
AP Rifle ----- MULTI: Light Shotgun |
M ----- C |
1+5CD ----- 1+4D |
2 ----- 1 |
2H ----- 2H |
Piercing 2, Vicious 1 ----- Area (Close), Knockdown, Spread 1 |
AP ----- Normal Shells |
Pistols (2) | R/C | 1+4CD | 1 | 1H | Vicious 1 or Biotech, Nonlethal, Stun, Vicious 1 |
Normal or Stun |
Garrotte | Melee | 1+8CD | - | 1H | Concealed 2, Non-Hackable, Subtle 2, Unforgiving 2 | - |
AMMUNITION | |||
---|---|---|---|
Name | Reloads | Type | Qualities |
Normal | 9 | Standard | |
AP | 4 | Standard | Piercing 2 |
Stun | 3 | Standard | Biotech, Non-lethal, Stun |
Smoke Grenade | 2 | Grenade | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown |
ARMOUR | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Armour Soak | BTS | Maint. | Qualities | |||
Head | Torso | Arm | Leg | |||||
Armoured Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | 0 | Hidden Armour 2 |
Medium Combat Armour | Combat | 2 | 3 | 2 | 2 | 2 | 2 | |
Powered Combat Armour | Powered | 4 | 5 | 3 | 3 | 3 | 4 | Comms, Exoskeleton 3, Kinematika, Self-Repairing |
XO Suit | Civilian | 2 | 3 | 2 | 2 | 1 | 2 | Adapted (space), Exoskeleton 1, Heavy Armour |
Other
- Basic Medical Supplies
- Climbing Kit
- Climbing Plus
- Multispectral Visor 1
- Powered Multitool
- USAriadnan Entrenching Tool
Augmentations
- AR Eye Implants
- Pain Filters
Talents
Athletics
Rigorous Training
RANK 1: For each rank, gain 1 bonus Momentum on any Athletics test.
Close Combat
Martial Artist
When making a melee attack, you may reroll a number of damage dice equal to the number of Close Combat talents you have (5).
Combat Specialist
Each point of Momentum or Heat you pay to gain additional dice for a Close Combat test provides two dice instead of one.
Weapon Master
When making an attack using the Close Combat skill, each point of Momentum spent for bonus damage adds two damage instead of one.
Quick Draw
The character is always prepared for melee combat. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in their hand in order to respond to attacks. As long as they have a free hand and a weapon within Reach, they can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield sabres, for example).
Reflexive Block
The character has become so attuned to his melee expertise that he can use it to defend against ranged attacks. The character may substitute their Close Combat skill for their Acrobatics skill any time they attempt a Defence or Guard Reaction with a melee weapon in hand.
Extraplanetary
Meteorhead
The character may reroll one d20 when making an Extraplanetary result.
Geist
Awareness +1
Intelligence +1
Analysis 1/0
Education 1/1
Hacking 1/0
XP
0/0