Bureau Noir: Brad
WIP
Geist: TBD | Background | Lifepath |
Brad Haller
Faction: Minor Nation (America)
Heritage: Minor Nation (America)
Homeworld: Earth
Lifestyle: Upper
Earnings: 4 (Assets = 13)
Languages: English
Character Traits
- Showman:
- Manifest Destiny: Brad Haller is a proud American and approves of it becoming a great power once again.
Attributes and Skills
AGILITY (8) | AWARENESS (12) | BRAWN (7) | COORDINATION (11) | INTELLIGENCE (9) | PERSONALITY (12) | WILLPOWER (8) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 2/0 | Analysis | 2/0 | Athletics | 1/0 | Ballistics | 3/1 | Education | 3/1 | Animal Handling | 0/0 | Discipline | 1/0 |
Close Combat | 1/0 | Extraplanetary | 0/0 | Resistance | 1/0 | Pilot | 1/0 | Hacking | 0/0 | Command | 0/0 | ||
Stealth | 1/0 | Observation | 1/0 | Spacecraft | 0/0 | Medicine | 0/0 | Lifestyle | 2/0 | ||||
Survival | 1/0 | Psychology | 0/0 | Persuade | 2/1 | ||||||||
Thievery | 0/0 | Science | 0/0 | ||||||||||
Tech | 2/0 |
Statistics
Infinity Points: 3/3
Bonus Damage | |
---|---|
Infowar (Intelligence) | +1 |
Psywar (Personality) | +3 |
Melee (Brawn) |
+0 |
Ranged (Awareness) | +3 |
STRESS | Current |
Max | Soak |
Harm | ||
---|---|---|---|---|---|---|
Vigour |
8 | 8 | Armour | 2-3 | Wound | [ ] [ ] [ ] [ ] [ ] |
Resolve | 9 | 9 | Morale | 0 | Metanoia | [ ] [ ] [ ] [ ] [ ] |
Firewall | 9 | 9 | Security | 0 | Breach | [ ] [ ] [ ] [ ] [ ] |
Cashflow | 11 | 11 | Earnings | 4 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
ARMOUR | Head | Chest | Arms | Legs | BTS |
---|---|---|---|---|---|
Naked | 0 | 0 | 0 | 0 | 0 |
Medium Combat Armor | 2 | 3 | 2 | 2 | 2 |
Gear
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | Range | Damage | Burst | Size | Qualities | Ammo |
Rifle | C/M | 1+5CD | 2 | 2H | MULTI Light Mod, Vicious 1 | Standard |
AMMUNITION | |||
---|---|---|---|
Name | Reloads | Type | Qualities |
Armour Piercing | 2 | Standard | Piercing 2 |
Stun | 2 | Standard | Biotech, Non-lethal, Stun |
ARMOUR | |||||||
---|---|---|---|---|---|---|---|
Name | Type | Armour Soak | BTS | Qualities | |||
Head | Torso | Arm | Leg | ||||
Medium Combat Armor | Combat | 2 | 3 | 2 | 2 | 2 | - |
Other
- Analysis Suite
- Cosmetic Kit (10 uses)
- Comlog
- Recorder
- TinBot (w/Recorder)
- Stimms (x3)
Talents
Ballistics
- Marksman
When making a ranged attack, you may reroll a number of damage dice equal to the number of Ballistics talents you have acquired. (As normal, each die may only be rerolled once.)
- Clear Shot
You reduce the penalty for firing at a range other than the weapon’s optimal range by one step (to a minimum of 0).
- Quick Draw
You are always prepared for a firefight. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in your hand in order to respond to attacks. As long as you have a free hand and a weapon within Reach, you can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield pistols, for example).
Education
- Disciplined Student
If you generate at least one success when attempting an Education test, you may immediately roll an additional d20 and add the result to the test.
Persuade
- Charismatic
You may reroll one d20 when making a Persuade test, but must accept the new result.
Host
Augmentations
- AR Eye Implants
- Cube