Bureau Noir: Alejandra Peixoto
A character in the Bureau Noir game
Geist | Notes | Glossary |
Alejandra Peixoto
Faction: Mercenary
Heritage: PanOceania
Homeworld: Varuna (Hawaiki Archipelago)
Lifestyle: Upper Class
Earnings: 4
Languages: English, Malay, Maori, Portuguese
Age: 29
Character Traits
- Hero Worship: Alejandra has an idealized view of special forces, especially mercenary ones.
- Known Troublemaker: Alejandra is infamous for her days in a merc outfit who'd drink to excess and start brawls in the bar or on the streets.
- Red Flag: She disobeyed orders once to save civilians.
Statistics
Infinity Points: 3/3
STRESS | Current |
Max | Soak |
Harm | ||
---|---|---|---|---|---|---|
Vigour |
15 | (14+1) |
Armour | ~ | Wound | [ ] [ ] [ ] [ ] [ ] |
Resolve | 10 | (8+2) | Morale | 0 | Metanoia | [ ] [ ] [ ] [ ] [ ] |
Firewall | 9 | (8+1) | Security | ~ | Breach | [ ] [ ] [ ] [ ] [ ] |
Cashflow | 10 | (5+4+1) | Earnings | 4 | Shortfall | [ ] [ ] [ ] [ ] [ ] |
ARMOUR | Head | Chest | Arms | Legs | BTS |
---|---|---|---|---|---|
Medium Combat Armour | 2 | 3 | 2 | 2 | 2 |
Powered Combat Armour | 4 | 5 | 3 | 3 | 3 |
Armored Clothing | 0 | 1 | 1 | 1 | 0 |
Attributes and Skills
AGILITY (12) | AWARENESS (8) | BRAWN (14) | COORDINATION (9) | INTELLIGENCE (8) | PERSONALITY (8) | WILLPOWER (8) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acrobatics | 2/1 | Analysis | 0/0 | Athletics | 3/1 | Ballistics | 1/1 | Education | 1/0 | Animal Handling | 0/0 | Discipline | 2/1 |
Close Combat | 5/2 | Extraplanetary | 1/1 | Resistance | 1/1 | Pilot | 1/0 | Hacking | 1/0 | Command | 1/0 | ||
Stealth | 1/0 | Observation | 1/1 | Spacecraft | 1/0 | Medicine | 1/0 | Lifestyle | 1/0 | ||||
Survival | 1/1 | Psychology | 0/0 | Persuade |
1/0 | ||||||||
Thievery | 1/0 | Science | 0/0 | ||||||||||
Tech | 1/1 |
Bonus Damage | |
---|---|
Infowar (Intelligence) | +0 |
Psywar (Personality) | +0 |
Melee (Brawn) | +4 |
Ranged (Awareness) | +0 |
Gear
Current Assets
Assets: 5
Armour and Weapons
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | Range | Damage | Burst | Size | Qualities | Ammo |
Tenkai The Heavenly Sword Nokogiri Benkei |
Reach | 1+8CD | - | Unb | Parry 3, Piercing 2, Vicious 1 | - |
Naraka The Hellish Sword Gushblade |
Reach | 2+8CD | - | 2H | Grievous, Improvised 1, Toxic 2, Unforgiving 1, Vicious 2 (illegal) |
- |
FGA SG-5 Alraun 2 Combi Rifle ----- MULTI: Light Grenade Launcher |
C/M ----- M |
1+5CD ----- 2+4CD |
2 ----- 1 |
2H ----- 2H |
Expert 1, Vicious 1 ----- Area (Close), Munition, Speculative Fire |
Normal ----- Grenade |
Yungang Xing (Type) 5.1 AP Rifle ----- MULTI: Light Shotgun |
M ----- C |
1+5CD ----- 1+4CD |
2 ----- 1 |
2H ----- 2H |
Piercing 2, Vicious 1 ----- Area (Close), Knockdown, Spread 1 |
AP ----- Normal Shells |
TauruSW Ferro Pistols (2) |
R/C | 1+4CD | 1 | 1H | Vicious 1 or Biotech, Nonlethal, Stun, Vicious 1 |
Normal or Stun |
Garrotte | Reach | 1+8CD | - | 1H | Concealed 2, Non-Hackable, Subtle 2, Unforgiving 2 | - |
Knife | Reach, Thrown | 1+7CD | - | 1H | Concealed 1, Non-Hackable, Subtle 2, Unforgiving 1 | - |
Unarmed | Reach | 1+6CD | - | - | Stun, Subtle 1 | - |
AMMUNITION | |||
---|---|---|---|
Name | Reloads | Type | Qualities |
Normal | 9 | Standard | - |
AP | 4 | Standard | Piercing 2 |
Stun | 3 | Standard | Biotech, Non-lethal, Stun |
Shotgun Shell | 3 | Shell | Area (Close), Spread 1 |
Grenade Launcher Ammo | 1 | Heavy | - |
Smoke Grenade | 2 | Grenade | Disposable, Indiscriminate (Close), Non-lethal, Speculative Fire, Smoke 2, Thrown |
ARMOUR | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Armour Soak | BTS | Maint. | Qualities | |||
Head | Torso | Arm | Leg | |||||
Armoured Clothing | Civilian | 0 | 1 | 1 | 1 | 0 | 0 | Hidden Armour 2 |
Medium Combat Armour | Combat | 2 | 3 | 2 | 2 | 2 | 2 | - |
Powered Combat Armour | Powered | 4 | 5 | 3 | 3 | 3 | 4 | Comms, Exoskeleton 3, Kinematika, Self-Repairing |
XO Suit | Civilian | 2 | 3 | 2 | 2 | 1 | 2 | Adapted (space), Exoskeleton 1, Heavy Armour |
Other
Basic Medical Supplies
A set of basic supplies for tending to the injured, including Serum-infused bandages, antivenins, burn ointment, and a small cryo-bag for cloneable samples. Basic medical supplies contain three loads of Serum, and count as a kit for Medicine tests.
Climbing Kit
This kit contains ropes, spikes, axes, shock absorbers, carabiners for vertical ascents or descents, and a monosteel cable micro-winch and pair of micro-grapnels to speed the process. It grants −1 difficulty to climbing Athletics tests and using the micro-winch adds 1 bonus Momentum for the purposes of improving the speed of the climb. The winch can be used three times before draining its battery.
Climbing Plus
From selectively adhesive boots and gloves to force-evolved grip pads, climbing plus gear helps the user to move vertically with ease, granting −2 difficulty on all climbing Athletics tests.
Multispectral Visor 1
These visors allow the user to perceive otherwise-invisible wavelengths of light and incorporate an Expert 1 system of input filters to highlight important details.
Powered Multitool
Providing an array of tools in an easily managed frame, the powered multitool is a handheld repair device. It comes with one unit of Parts built in and counts as a kit, granting 1 bonus Momentum to Tech tests made to repair or modify items.
USAriadnan Entrenching Tool
Made of simple stamped steel and wood, the “E-Tool” has multiple uses beyond digging trenches, such as a hatchet to chop firewood, an improvised weapon, or a pry bar. A favourite of colonists and wilderness wanderers, the E-Tool still sees extensive military use on Ariadna. It counts as a kit, granting 1 bonus Momentum for relevant skill tests.
Augmentations
- AR Eye Implants
- Cube
- Pain Filters
Talents
Athletics
Rigorous Training
RANK 1: For each rank, gain 1 bonus Momentum on any Athletics test.
Close Combat
Martial Artist
When making a melee attack, you may reroll a number of damage dice equal to the number of Close Combat talents you have (5).
Combat Specialist
Each point of Momentum or Heat you pay to gain additional dice for a Close Combat test provides two dice instead of one.
Weapon Master
When making an attack using the Close Combat skill, each point of Momentum spent for bonus damage adds two damage instead of one.
Quick Draw
The character is always prepared for melee combat. They can draw a weapon or other item as a Free Action (instead of a Minor Action) and do not need to have a weapon in their hand in order to respond to attacks. As long as they have a free hand and a weapon within Reach, they can always make a Close Combat test as part of a Defence or Guard Reaction. This can only be done once per turn, although when the Quick Draw action is taken the character can draw a different item into each hand (in order to dual wield sabres, for example).
Reflexive Block
The character has become so attuned to his melee expertise that he can use it to defend against ranged attacks. The character may substitute their Close Combat skill for their Acrobatics skill any time they attempt a Defence or Guard Reaction with a melee weapon in hand.
Extraplanetary
Meteorhead
The character may reroll one d20 when making an Extraplanetary result.
XP
0/0