Yalla Ganth Spells
Powers
Amber Pattern, Basic Imprint.
1 | 2 | 3 |
4 | 5 | 6 |
7 | 8 | 9 |
10 | 11 | 12 |
Boots 2
Left
1 | 2 | 3 |
4 | 5 | 6 |
7 | 8 | 9 |
10 | 11 | 12 |
Right
1 | 2 | 3 |
4 | 5 | 6 |
7 | 8 | 9 |
10 | 11 | 12 |
Coronet
1 | 2 | 3 |
4 | 5 | 6 |
7 | 8 | 9 |
10 | 11 | 12 |
Cantrips
Psyche 45=36 Cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) | Control Flames | Create Bonfire | Druidcraft |
Frostbite | Guidance | Gust | Infestation | Magic Stone | Mending |
Mold Earth | Poison Spray | Primal Savagery | Produce Flame | Resistance | Shape Water |
Shillelagh | Thorn Whip |
Power word
1. Power Word {NOGTZ!}: Magic Negation. | 2. Power Word {POLRZ!}: Chaos Negation. | 3. Power Word {SHAGSK!): Psychic Defense. |
4. Power Word {ASKIIR!}: Psychic Disrupt. | 5. Power Word {KROLAK!}: Neural Disrupt. | 6. Power Word {LIEVZ!}: Life force. |
7. Power Word {SCHANG!}: Resume True Form. | 8. Power Word {FORTZ!}: Defensive Luck. | 9. Power Word {LEGANT!}: Pattern Negation. |
10. Power Word {VOILE!}: Pain Attack. | 11. Power Word {JASK!}: Trump Disrupt. | 12. Power Word {MAGIQUE!}: Process Surge. |
13. Power Word {QU1MK!}: Process Snuff. | 14. Power Word {OMBRE!}: Shade. | 15. Power Word {LUUM!}: Light Strobe. |
16. Power Word {AFLAK!}: Spark. | 17. Power Word {HURG!}: Burst of Magic. | 18. Power Word {MARSK!}: Weaken Structure. |
19. Power Word {HAGGK!}: Thunder. | 20. Power Word {ZZAAQ!}: Burst of Psyche. | 21. Power Word {WALLA!}: Summon Prepared Table Set Up:Dinner for 6 |
22. Power Word {WALLA!}: Summon Prepared Table Set Up: | 23. Power Word {WALLA!}: Summon Prepared Table Set Up: | 24. Power Word {SHOO!}: Clean Table |
25. Power Word {FREEZE!}: Prepare Table set up and put it in stasis till summoned. | 26. | 27. |
Druidic
- 1 Pip-10th Level
- 6,4,3,2,2,1
1 | 1 | 1 |
1 | 1 | 1 |
2 | 2 | 2 |
2 | 3 | 3 |
3 | 4 | 4 |
5 | 5 | 6 |
Thievish
First
- bartender
- Brawling+2
- Buckler Defence +1
- bypass traps 50&
- 5move silently +20%
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
Second
- mixologist
- Brawling+2
- Buckler Defense +2
- Bypass 75%
- climbing 60%
- juggle 30%
- Jump & Leap 2Apr%
- Lip Reading 50%
- Mimic Animal Sounds 60%
- pick locks 60%
- pick pockets 60
- sap 50%
- Slight of Hand 80%
- Streetwise 20%
- Ventriloquism 80%
Thievish Tops
- Mixologist
- Brawling+2
- Buckler Defense +2
- Bypass 75%
- Climbing 60%
- Juggle 30%
- Jump & Leap 2Apr%
- Lip Reading 50%
- Mimic Animal Sounds 60%
- Pick locks 60%
- Pick pockets 60
- Sap 50%
- Slight of Hand 80%
- Streetwise 20%
- Ventriloquism 80%
- Move silently +20%